Quote Originally Posted by KageTokage View Post
There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
You'd need an ungodly high frequency of outgoing damage to actually get healers to heal more than they attack due to our inflated library of ridiculously powerful healing tools, which is apparently getting even larger. Some people have done some math on it before and you'd basically need a never ending stream of raidwide damage to start pressuring a skilled healer's resources.