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  1. #1701
    Player
    PercibelTheren's Avatar
    Join Date
    May 2023
    Location
    Limsa Lominsa
    Posts
    1,000
    Character
    Percibel Theren
    World
    Zodiark
    Main Class
    Astrologian Lv 90
    I think a big part of the problem is that fights seem to be focusing more and more on the choreography (which is fine) and if you mess up, the mechanic either straight up kills you unless you're a tank. That or it makes the party fail a body check and you wipe. Healing is scheduled into big raidwides and sometimes tankbusters and that's it. You can no longer save a run with clutch triage healing or a rez. If someone fails, the pull is over. Really makes me feel like there's no point in healers even being there anymore. Especially regen healers because shield healers are just much better at handling the current fights.
    (7)

  2. #1702
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by PercibelTheren View Post
    I think a big part of the problem is that fights seem to be focusing more and more on the choreography (which is fine) and if you mess up, the mechanic either straight up kills you unless you're a tank. That or it makes the party fail a body check and you wipe. Healing is scheduled into big raidwides and sometimes tankbusters and that's it. You can no longer save a run with clutch triage healing or a rez. If someone fails, the pull is over. Really makes me feel like there's no point in healers even being there anymore. Especially regen healers because shield healers are just much better at handling the current fights.
    If the emphasis on choreography makes you feel like your job has no point, is it really fine?
    (10)
    he/him

  3. #1703
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,865
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Pushing this thread back to the 1st page once more.
    (2)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  4. #1704
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

    Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

    They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
    (1)

  5. #1705
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by KageTokage View Post
    There really needs to be less downtime where the healers are only hitting their DPS buttons if they're insistent on not adding any actual depth to their offensive rotations.

    Routinely having sources of damage other then predictable tankbusters and raidwides would help reduce monotony. A11S is a good example of a fight that has such in the form of the persistent fire DoT after Eternal Darkness and the prey marker Hawk Blaster that requires focused healing on the target.

    They promised they'd "give us more to heal" in EW, but that never actually happened in reality and they mostly just made the incoming damage slightly higher which is offset by just hitting an additional cooldown and/or heal before going back to 1 spam.
    You'd need an ungodly high frequency of outgoing damage to actually get healers to heal more than they attack due to our inflated library of ridiculously powerful healing tools, which is apparently getting even larger. Some people have done some math on it before and you'd basically need a never ending stream of raidwide damage to start pressuring a skilled healer's resources.
    (4)

  6. #1706
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,398
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    DSR the arguably hardest overall hitting fight in the game at this point requires about 20-25k HPS between the 8 players (of which about 70% comes from the healers)

    If you took every healer and had them spend every oGCD they have on CD (if resources share an oGCD use the highest potency one) and spam their GCD AOE heal anytime they have enough mana to and otherwise stand around regening mana then each individual healer can put out near 70k HPS average over the course of the fight

    So even if you remove all DPS/tank healing and mitigation you are barely taxing 1/3 of ONE healers theoretical HPS in the highest damage fight in the game

    Healer healing strength is completely out of line with the amount of damage done
    (2)

  7. #1707
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,865
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    I kinda doubt they're going to give us more to heal when they seem to be taking both heal and mit checks as interchangeable. Which... isn't entirely true.

    What are they going to do to balance out the amount of collective mitigations an 8-man parties can put out now that they've decided to buff almost all non-healers' mits options? Their track record suggests me that they would only come to one conclusion: "Stand in X spot or you'll explode, Idc."

    Though now that I mentioned that, it'd be funny if WHM's means of mitigation remains at 10% with 2m cooldown when everybody else and their mother receives a buff lmao.
    (1)

  8. #1708
    Player
    KageTokage's Avatar
    Join Date
    Feb 2017
    Posts
    7,092
    Character
    Alijana Tumet
    World
    Cactuar
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    DSR the arguably hardest overall hitting fight in the game at this point requires about 20-25k HPS between the 8 players (of which about 70% comes from the healers)

    If you took every healer and had them spend every oGCD they have on CD (if resources share an oGCD use the highest potency one) and spam their GCD AOE heal anytime they have enough mana to and otherwise stand around regening mana then each individual healer can put out near 70k HPS average over the course of the fight

    So even if you remove all DPS/tank healing and mitigation you are barely taxing 1/3 of ONE healers theoretical HPS in the highest damage fight in the game

    Healer healing strength is completely out of line with the amount of damage done
    Gee, I didn't realize it was that bad.

    I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
    (1)

  9. #1709
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by KageTokage View Post
    Gee, I didn't realize it was that bad.

    I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
    I didn't even need to do the math to know that to make healers actually heal more than they DPS they would have to basically turn the game into World of Warcraft in regards to incoming party damage.
    Anything less than that is not going to work with the attrition healing model they somehow convinced themselves we have.
    (5)

  10. #1710
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by KageTokage View Post
    Gee, I didn't realize it was that bad.

    I guess at this point they'd have to do a total rebalancing of the game if they wanted to actually succeed at making healers heal more then they DPS.
    No, they can just delete the heal kits and start over with 4-5 GCD heals apiece and 0-1 oGCDs. That's more than enough healing for ARR/HW content because that's already the kit in ARR/HW content so QED, and it's more than enough for new content because new content deals mit checks at half-minute intervals instead of damage.

    Labor-intensive content rebalancing is not needed.
    (3)
    he/him

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