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  1. #1
    Player
    Sylvain's Avatar
    Join Date
    Oct 2015
    Posts
    1,491
    Character
    Sylvestre Solscribe
    World
    Ragnarok
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Aravell View Post
    If they wanted to fix it, they'd have to up damage frequency, not damage intake. Let's imagine a fight that does 8k damage to the party every 3 seconds for 60 seconds, then let's look at one that does 80k damage every 30 seconds. They both do 160k after a minute, but one is significantly easier to do with no healers.
    Yeh well, this is litterally the issue with healing... It's just a big boom every 30/60s and that's it. Hence the healing game being a mitigation check.
    As long as you can mitigate properly, nothing can really kill you. Everything is done without a single gcd 95% of the time, excluding the very few cases where there's actually a decent amount of damage going on, that 95% can just be cheesed by adding an extra gcd heal.

    Like, how many times did I just add an extra aspected helios during prog because "just in case". it wasn't necessary, but it litterally turned something 'tight' to 'chill'.

    And even in dungeon... I'm really not saying expert roulette should be hard to heal but... like... can it require more than Assize, whispering dawn and Earthlystar?
    That a bunch of very competent players with very specific jobs could do an Expert roulette without a healer, sure why not... but that it requires virtually no specific skill... like... the message is litterally "healers are useless in dungeons".. beside when you're leveling.
    (7)
    Last edited by Sylvain; 05-14-2024 at 12:41 AM.