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  1. #1681
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Nizzi View Post
    Huh? All of the healers have more AoE damage options than Scholar. Scholar is the only job in the game with only 1 AoE damage button. Why would giving back Bane suddenly mean they "have to give the other healers some more AoE damage options" when all of them except SCH have 3 or more?
    I think it would more be a numbers retuning thing.

    Art does the most damage of all the healer AOEs.

    Holy: 150
    Art: 180
    Gravity: 130
    Dyskrasia: 170

    ...which becomes significant for each added enemy. For example, at 5 enemies, SCH is doing 250 more potency than AST would be (yes yes, Cards; that's part of balance). So if you gave SCH additional damage (DoTs), you'd have to reduce Art's damage or increase the other healer AOE damage options to balance them all out again. As some folks (Ty, for example) often point out here, back in ARR, SCH's damage was heavily DoT focused. How they achieved this was the DoTs had higher (relative) potency and Ruin had (relatively) lower. So let's say (for example) right now you do 1/3rd of your damage from Bio and 2/3rds from Broil. In ARR, it was more like 1/4th from Ruin and 3/4ths from all their DoTs added together.

    So it's less the other healers would need more damage AOE options (if we ignore for a moment the people wanting more DPS buttons for all the healer Jobs) and more their abilities OR the other healer abilities would have to be retuned. Right now, the reason WHM's Glare and Dia do so much damage is because they don't have Cards (AST) or Chain (SCH), so the raw damage of their abilities is higher to compensate. Same with SGE.
    (1)

  2. #1682
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,334
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Renathras View Post
    Right now, the reason WHM's Glare and Dia do so much damage is because they don't have Cards (AST) or Chain (SCH), so the raw damage of their abilities is higher to compensate. Same with SGE.
    You're on about AOE though, since you're on about Bane being returned. Single target does not factor in here. And in AOE, SCH does the most damage with their AOE spam move even WITH Chain available to them. Yes, it's only on one mob, but there's also quite a few packs where one mob is significantly tankier than the rest (Behemoth and the goblins just before 2nd boss in latest dungeon). Also, Bane had a built in damage-reduction on the spread, first it was 10% diminishing per mob, then they converted it to a flat 60% reduction. I don't see why they'd need to bother changing much of anything. The damage of a Biolysis being spread by Bane in current game would be (700 - 60% = 280), but at the cost of a GCD to apply that Biolysis. Effectively, you'd be gaining 100p per mob (plus 520 for the main guy), but taking THIRTY seconds to reach that amount. Most pulls don't even last 30s.

    Though instead of Bane, a move used specifically on AOE, I'd rather they had a move like what I've suggested: A retooled Shadowflare, which does not conflict with Soil, and drops a puddle on the floor under the targetted enemy for 15s, dealing 100p on cast and 50p per tick for 5 ticks, totalling 350p. This makes it useable on singletarget as a regular DOT, but also means it's worth using in AOE, but not high enough damage on cast to spam in AOE (else Art of Snore would become pointless). Bane was cool and all, but it's only going to be useful in AOE situations. It will be a 'dead button' in Raids, which makes it feel, to me at least, like it's not worth asking for. If SE were to go 'okay you get Bane back, that's your one wish gone and used' then I'd call it a waste, because SCH gameplay in Raid would still be the same as it is now
    (11)

  3. #1683
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I wish they'd return ground targeted actions as such, or at least give the option to either use a ground targeted or target-centered version.

    I like the additional control you can get, but hey, I guess they don't really add adds to bosses anymore so who needs the control outside of trash pulls where there's one fat enemy pushing the others away.
    (1)

  4. #1684
    Player
    TheDustyOne's Avatar
    Join Date
    Nov 2021
    Posts
    639
    Character
    Dusty Two
    World
    Behemoth
    Main Class
    Red Mage Lv 100
    I wish the gtoff macro variants were an option in character configuration. I would like having just one button to push and place it wherever my mouse is, but also without the clunk of macros.
    (1)

  5. #1685
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,951
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Nizzi View Post
    Huh? All of the healers have more AoE damage options than Scholar. Scholar is the only job in the game with only 1 AoE damage button. Why would giving back Bane suddenly mean they "have to give the other healers some more AoE damage options" when all of them except SCH have 3 or more?
    Yeah, in hindsight "options" wasn't the correct word. They would need to look at the tuning of those other healer AoEs.
    (0)

  6. #1686
    Player
    Jidka's Avatar
    Join Date
    Sep 2023
    Posts
    33
    Character
    Serendib Mandragorne
    World
    Ragnarok
    Main Class
    White Mage Lv 100
    What I sometime do when I'm with my friends in dungeon is to limit myself to a few skills.

    For spells, I use :
    • Dia
    • Glare
    • Cure 1
    • Cure 2 when it's free (with freecure or thin air)
    • Raise
    • Benediction
    • Regen and Medica 1 OR Medica 2

    For aptitudes, I use :
    • Lucid Dreaming
    • Asyllum, Assize OR Tetragrammaton
    • two other aptitudes (usually Swiftcast and Presence of Mind)

    With those limitations, I ask my tank to not using regen skills and BOOM, I've something to heal and few time to dps.

    ps : nooo, it's not a message just to keep this thread on the first page
    (1)

  7. #1687
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    I just want to bump this thread becuase it's sort the accumulation of all the healer discussions happening. A lot of the discussion has moved over to general, but I think there's still value in keeping this on the front page.
    (2)
    Sage has failed to live up to the fantasy of a sci-fi DPS healer. Please change this for 8.0. Make Sage fast, exciting, and aggressive. It should feel like a healer that plays like a DPS. Empower the aspects of Sage's unique healing mechanics: Kardia and Eukrasia to give its healing playstyle more identity.

  8. #1688
    Player
    currentlemon's Avatar
    Join Date
    Nov 2018
    Posts
    262
    Character
    Celica Genhu
    World
    Famfrit
    Main Class
    White Mage Lv 80
    This thread again huh? Still relevant after all these years.

    It’s been a while. So many issues that still need to be addressed. And the people who originally brought all these issues up all left the game. Goes to show how much SE screwed up Healers for the past five years.
    (4)

  9. #1689
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by currentlemon View Post
    This thread again huh? Still relevant after all these years.

    It’s been a while. So many issues that still need to be addressed. And the people who originally brought all these issues up all left the game. Goes to show how much SE screwed up Healers for the past five years.
    Worst part about it is, a point that has been brought up is that they'll see that the lack of healers means it's still too stressful or hard somehow and still just keep treading in the current direction.

    It's sad and depressing to think about, but that's likely what's going to happen regardless of what anybody says. This has been going on for several years now, and they haven't budged an inch.
    (2)

  10. #1690
    Player
    rawker's Avatar
    Join Date
    Dec 2014
    Posts
    1,197
    Character
    Rawker Stone
    World
    Excalibur
    Main Class
    Paladin Lv 90
    Someone passionate, listens to feedback and actually care about the health of healers in the ffxiv team needs to be promoted.
    (2)

    #FFXIVHEALERSTRIKE


    - Seraphism is BAD.
    - Give us back Shadowflare and make Deployment/Emergency Tactics affect Biolysis
    - Give us back Rouse
    - Make pet management rewarding.

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