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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by SieyaM View Post
    I know I'm kind of necro'ing an old reply and also going to get a lot of heat for saying what I am about to. This kind of min/maxing doesn't really matter in dungeons where these pulls are happening. It really shouldn't matter if you trying to bio enemies as you run behind the tank or spam AoW running with the tank, it is not saving enough time to warrant worrying about it and casual content like dungeons shouldn't require knowing the ppgcd of every possible DPS option available to healers.
    Let's be clear here. I noted that one wouldn't optimally be using Bio-spam in that situation anyways only because the person to whom I was replying decided to use a singular joking anecdote (that Bio-spam is all we're left with if wondering where our PvP DoT -> Deployment Tactics went) to make the claim that Bane would detract from SCH's use of DoTs.

    My point wasn't anything to do with that "you should hyper-optimize," but rather "adding Bane would not have the negative effects [the person I was replying to] claimed unless playing purposely non-optimally; even casual, normal play would not be thus affected."

    Quote Originally Posted by SieyaM
    Also to talk about Bane some, I feel like it has way more purpose when SCH had 3 dots to spread with it but with just one I am not sure it's worth adding a skill to spread their singular DoT, besides it would quickly become a case of all healers need an AoE DoT ability now because of balance.
    Aye, which is why almost anyone asking for Bane... was also asking for more --and more integral/interesting-- DoTs. They're not isolated suggestions, except perhaps where the suggestion is to create an Aetherflow spender that can spread both DoTs and shields (replacing Deployment Tactics as a separate CD, in favor of a weaker but more readily available spread), the latter of which then tends to include contexts of greatly increased healing requirements, etc., etc.

    Quote Originally Posted by Absurdity View Post
    You're absolutely right. As long as SCH only has a single DoT there is no real point to reintroducing Bane
    Then reintroduce both?

    Quote Originally Posted by Absurdity
    If they did get their 3 DoTs back however we could run into a balance issue (not like that particularly matters for dungeons), it worked before Shadowbringers because the only AoE GCD they had was costly and did mediocre damage when spammed. If they kept Art of War they would have to give the other healers some more AoE damage options as well.
    No, it wouldn't. Balance in any content in which balance is actually worth having tight is not determined by how much of your damage comes from periodic sources. Periodic, direct, pet-based, caster-based, unaspected, or physical, it's all still just potency. Enemy TTK in serious content is not low enough to be noticeably affected, and were the TTK low enough to be affected, it would always favor non-periodic damage.

    The only impact is on Combined DPS+HPS curves. DoTs are effectively soft, per-target CDs, and CDs tend to collect the given kit's DPS increasingly into brief moments of opportunity (siphoned from their filler). With damage shifted from Broil to further DoTs, SCH could manage a higher DPS under a higher % of uptime spent healing than it does now, but that is easily balanced for across other kits (and probably would barely reach the tail of SGE's lead over everyone else).

    If Phlegma, itself, doesn't break the game / healer balance (or Cards, for making that huge portion of AST's rDPS function regardless of healing uptime), neither will an extra DoT or two on SCH. (Note, however, that SGE's Combined HPS+DPS is almost balance-breaking, but that has next to nothing to do with Phlegma.)
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    Last edited by Shurrikhan; 11-09-2023 at 06:48 AM.