Let's be clear here. I noted that one wouldn't optimally be using Bio-spam in that situation anyways only because the person to whom I was replying decided to use a singular joking anecdote (that Bio-spam is all we're left with if wondering where our PvP DoT -> Deployment Tactics went) to make the claim that Bane would detract from SCH's use of DoTs.
My point wasn't anything to do with that "you should hyper-optimize," but rather "adding Bane would not have the negative effects [the person I was replying to] claimed unless playing purposely non-optimally; even casual, normal play would not be thus affected."
Aye, which is why almost anyone asking for Bane... was also asking for more --and more integral/interesting-- DoTs. They're not isolated suggestions, except perhaps where the suggestion is to create an Aetherflow spender that can spread both DoTs and shields (replacing Deployment Tactics as a separate CD, in favor of a weaker but more readily available spread), the latter of which then tends to include contexts of greatly increased healing requirements, etc., etc.Originally Posted by SieyaM
Then reintroduce both?
No, it wouldn't. Balance in any content in which balance is actually worth having tight is not determined by how much of your damage comes from periodic sources. Periodic, direct, pet-based, caster-based, unaspected, or physical, it's all still just potency. Enemy TTK in serious content is not low enough to be noticeably affected, and were the TTK low enough to be affected, it would always favor non-periodic damage.Originally Posted by Absurdity
The only impact is on Combined DPS+HPS curves. DoTs are effectively soft, per-target CDs, and CDs tend to collect the given kit's DPS increasingly into brief moments of opportunity (siphoned from their filler). With damage shifted from Broil to further DoTs, SCH could manage a higher DPS under a higher % of uptime spent healing than it does now, but that is easily balanced for across other kits (and probably would barely reach the tail of SGE's lead over everyone else).
If Phlegma, itself, doesn't break the game / healer balance (or Cards, for making that huge portion of AST's rDPS function regardless of healing uptime), neither will an extra DoT or two on SCH. (Note, however, that SGE's Combined HPS+DPS is almost balance-breaking, but that has next to nothing to do with Phlegma.)



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