Quote Originally Posted by Shurrikhan View Post
Wait... why wouldn't you just be spamming Art of War during the gather if there are 4+ enemies in the pack? You're not a WHM; it's not like you have a cast-time on your AoE that you can't nullify. Just run right next to the tank.

That said, if your options truly were just between the likes of a 700p DoT and 220p Ruin II... that'd also be a reason not to spend an Aetherflow on spreading those DoTs unless an extra Lustrate would be unable to spare you a GCD heal anyways. Across the full gather, AoW's 165n ppgcd is likely to almost double the DoT's ppgcd and the couple earlier ticks on 1-3 mobs for some 280p max isn't going to reliably kill off the first half of mobs so much earlier as to save you a GCD heal you'd otherwise need to throw out towards the end.

If you could DoT-spread, you'd still save it for the the first moment you've reached the full gather, not the run-in, unless all mobs would die in less than the DoT's duration. Outside of a 2-minute burst, it's pretty rare that enemies get less than 30s TTK in a random party.

And if we wanted to actually balance Bane without again relying on absurd drop-off percentiles, it would probably follow something like the old HW suggestions of sharing, doubling, and then re-spreading the DoTs of all enemies in range, while causing enemies hit by Bane to also take on a debuff that causes them to detonate upon death (spreading their remaining durations split among onto enemies nearby -- stacking up to the original max duration -- or just bursting for a portion of the periodic damage stored.)


EDIT

To be more concise: What you're saying would be impacted by Bane almost certainly would not be because you wouldn't use Bane over that the gather (because it'd be a waste to put it on CD, let alone spend AF on it, before the full gather). Heck, Stormblood Bane came with massive damage-falloff (wasn't a damage gain over separate unnerfed DoTs until high enough target counts that you'd just use AoW instead during the gather). And even if Bane were returned, it would probably be in a slightly different form which could easily then actually provide more use of DoT GCDs than are presently optimal in dungeons.
I know I'm kind of necro'ing an old reply and also going to get a lot of heat for saying what I am about to. This kind of min/maxing doesn't really matter in dungeons where these pulls are happening. It really shouldn't matter if you trying to bio enemies as you run behind the tank or spam AoW running with the tank, it is not saving enough time to warrant worrying about it and casual content like dungeons shouldn't require knowing the ppgcd of every possible DPS option available to healers. Also to talk about Bane some, I feel like it has way more purpose when SCH had 3 dots to spread with it but with just one I am not sure it's worth adding a skill to spread their singular DoT, besides it would quickly become a case of all healers need an AoE DoT ability now because of balance.