Sorry, I was unclear. I'm saying (agreeing) all the healer range increases are ridiculous because 90% of the game isn't designed for it; not that it's a situation unique to SGE. SGE in particular feels invalidated by it because mobility is kinda part of its wheelhouse, at least when compared to other healers, but it has so much range now that it hardly benefits from moving and positioning (like all healers now).

The size of e.g. Earthly Star is basically the healer role's version of 'boss hitboxes are huge, so why do we care about ranged or caster DPS?'. Those ground targeted actions feel like they've become superfluous and that aspect of the game is gone. It feels like the use that they offered (focused proxy healing/mitigation in an area, possibly in advance) is obsolete in a world where it's harder to miss than hit with them, and really the design team would prefer if they all functioned instead as a simple buff like Kerachole (SGE's Sacred Soil equivalent). The range increase was pretty recent, too. 6.4 I wanna say.