Quote Originally Posted by Post View Post
Because these changes aren't tied to traits and level ranges, they have a huge impact on the legacy content of the game: Solo healing the current Unreal feels far easier than it should be (how it felt min ilvl when current), partially because range isn't a consideration anymore.
As I said somewhere else (don't remember where), on-content you had 'I can shield Dragoon Dives with only Succor, or Deploy Adlo gambling on a Crit. Soil is 6y radius' and now it's 'Kerachole is 30y and hits the whole arena. Pneuma is 25y and hits the whole arena. Panhaima is literally designed for 'multiple hits in a row mechanics' and is 30y so it hits the whole arena', it's mad how little we have to think about range and positioning compared to previously. Also the final enrage, we have like 3-4x as much mitigation options compared to back then so it's way easier to handle the spam of raidwides