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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Then: 'Here is a fight where 3 people are marked for proximity damage marks, from the Dragoons dropping in on them, this means they have to go out to the edge of the arena, and that means Soil cannot cover all three of them. Additionally, the healers must heal between each blast of damage, because it hits very hard and you won't be able to survive without healing to top up after the hit'

    Now (probably): 'Yeh, so same thing, but Kerachole and Holos reach the whole arena, last the full phase, and Panhaima is literally designed for 'multiple hits in a row' mechanics like this.' Or as SCH, 'Expedient not only helps you survive, it helps you get to the position too! Consolation is your Panhaima, and you can throw one Deploy Adlo out before it starts for the first of the three hits'

    The one saving grace would be if there's nothing to target in that exact moment, so Pneuma cannot be used (I don't remember if there is or not), but even then if there's nothing to hit, just press E.Prog
    There is a target, two in fact. That part of the fight is when the two knights appear that must be tanked apart. Since Pneuma is a line AoE, it might be possible as well for Pneuma to hit both knights. Generally they are tanked on opposite ends of the arena facing away from the center since they do frontal damage, so it's unlikely that you will get Pneuma to hit both, or that it would even matter really, but just a thought.
    (1)

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,412
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Probably better to just stay mid and hit only one of the knights, but cover the whole arena with the 900p heal because it has a 25y radius then

    Still, feeds back to previous point: back then, the highest 'burst heal' SCH had was ET Succor at like 300p, or Indom at 400. Now we've got access to a 'technically 900p burst heal', admittedly once per 2min, but the fact it's on a barrier healer of all things still boggles the mind
    (2)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,647
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    Probably better to just stay mid and hit only one of the knights, but cover the whole arena with the 900p heal because it has a 25y radius then

    Still, feeds back to previous point: back then, the highest 'burst heal' SCH had was ET Succor at like 300p, or Indom at 400. Now we've got access to a 'technically 900p burst heal', admittedly once per 2min, but the fact it's on a barrier healer of all things still boggles the mind
    I really wish Pneuma gets reworked into an actual DPS burst instead of a burst heal. The animation feels like something powerful that needs to be built up to, and in reality it's something that's nice, but almost never necessary. That's why I've talked about wanting to change it to a higher potency attack on a 55 second cooldown that grants Zoe to the party instead of the burst heal, where Zoe increasing HP restored to the target rather than the current effect of increasing the HP you restore. That way you can use the laser right away for damage and have your next heal enhanced for when or if you need it.
    (4)