Unreal never feels right to me as a healer because of the mitigation problem

Back during the times of these fights if you needed mitigation 1 of those 2 mitigations was succor, it just had to be used or you died, this was on top of far less standardised mitigations across the DPS, like having a SMN was great because it gave you addle (super virus) while the other casters could only give you feint (virus)

Now at level 90 we’re are drowning in so much mitigation (an average party will have 9 unique mitigations in a 2 minute window if you count seraph/panhaima as a mitigation (3 on the shield healer, 1 on the regen healer, 1.25 on the tank (POA) 1 on each of the two melee, 1.33 on the phys ranged and 1.33 on the caster)) and they have made mitigation so much more accessible (kerachole is pretty much the antithesis to every design decision they ever made in thordran unreal which was designed around small sacred soil) that I can see this fight being a snooze test unless they balance the damage high enough to account for the increased mitigation but that still doesn’t really fix that thordran is designed around arena control and you can abuse that with modern mitigation