Quote Originally Posted by ForsakenRoe View Post
I don't get what the whole big deal about a sprinting tank is. If you see the tank is sprinting ahead to the next pack, you react by using your own sprint and keeping up. Or are we no longer watching ally buff bars to see what they're doing (eg how much/little mit the tank is using, so you know to use more heal/mit to counteract)?

'Reacting to buff/debuff on ally' seems like the exact 'healer gameplay' that people want more of (eg when they ask for 'more things to use Esuna on'), so why is it so difficult to react to 'oh the tank used sprint here'?
Generally, I'll be stacked on or ahead of the tank by the end of each fight just to ensure my hitting Sprint the very moment after they do will keep me in range. And when tanking, I generally see the same from my non-WHM healers. (The WHM healers who attempt to Swiftcast Holy mid-gather, now that there's so no GCD healing to be done later anyways, slow and annoy the party more often than not.)

But, if keeping up as to AoE during the gather were truly impossible or out of one's hands, as per the discourse earlier, that'd be a matter of the tank sprinting ahead AND using a gap-closer on the first pack AND purposely continuing to keep all mobs out of reach of their party, and the healer not having Icarus at the ready (for instance, due to not being a Sage). So... the tank being new and on an excess of energy drinks, or subtly griefing.

Which can happen. But rarely will. Which makes it seem an oddly cherrypicked example from which to say that Bane would necessarily reduce/simplify DoT gameplay in dungeons...