Sabezy: That's kind of what I mean, though. I don't think just being able to spread a DoT really does that. It needs to be...something else.
Surrikhan: Why call me out for a thing the poster above said they do? You know how I say all the time you guys give other people a pass on stuff but hold me to a higher standard? This is the kinda stuff I'm talking about. In answer to your question: Because Tanks have gap closers. Meaning even if I'm running with the Tank, they tend to LEAP 20 yards ahead. Art of War's radius is not 20 yards. So I DoT while catching up to the pack as well as throwing out any oGCDs I feel are useful. Should I just spam Art hitting no enemies? Is that some kind of giga-brain move?
Icecylee: I think it depends on the players. I tried doing a run with no healers and no WAR and it went sideways. Fast. The RDM was having to be a shoehorned healer spamming Vercure. I think this very much depends on players, the specific Jobs, and how over-geared they are vs the dungeon. You don't need Savage fights for that, just the next tier's tome gear. Do Manalis in ilevel 590 and it makes quite a difference vs doing it in 640. And keep in mind, 640 is just tome gear. 625 is Aetherfont drop gear. 620 was LAST patch tome gear. 605 was the gear that dropped in Manalis. 590 was the tome and 24 man gear from before then.
And it's not that WAR is easy, it's that WAR has a Benediction every 25 seconds and a Cure 1 on self every 4.5 (Storm's Path), which is normalized as roughly the amount of healing over time that Kardia does (about Cure 1 every 3 Dosis casts). WAR basically has a self-Kardia on at all times and a pocket Benediction every less-than-thirty seconds when in trash packs (AOE for multiple targets). Not always, but almost always, the "I didn't have to heal anything in a 4 man" stories are people in max gear (at least current tome) and with a WAR Tank. Maybe my luck sucks (or is great, depending on how you look at it), but I consistently get DRK tanks, and have to actually heal them. While I can do it entirely with oGCDs (or if WHM, oGCDs + Lilies; no cast time GCDs nor Regen), it definitely isn't just "I didn't even press an oGCD heal the entire run". If I legitimately did not heal them, they legitimately would die, so it's not "unnecessary overhealing/they don't have to be at 100%". I usually start healing when they get down around 30-40%, and that's with me already using mitigation like Soil.