Quote Originally Posted by Renathras View Post
I have to ask this question: Why is spreading DoTs fun as opposed to applying them individually?
Can't talk for PvP, but as far as old SCH bane in dungeons or bosses with adds goes...

It was significantly more engaging than dotting mobs in a dungeon one by one. You had to think about which mob you were dotting to ensure your bane was going to reach everything whilst the pack was in motion. You had the potential to snapshot your dot spread off group buffs and debuffs. You had the potential to time your dot spread to land on adds right as they spawned to maximise uptime. It was also more interesting because of cast times on some dots making it more challenging to get a full stack going mid pull.

You could do a LOT with spread dots back in the day, it's how I did 1k dps in Nevereap at the start of HW, a figure that many other DPS jobs had a tough time matching. It's also how Scholars had crazy damage potential in fights like A2S.

As Connor says, the various spread mechanics have offered headroom for skill expression and optimisation. It's why Aero III is fondly remembered as well IMO, paying attention offered genuine benefits and improved performance. The same can't really be said for tabbing through a pack mashing a GCD dot that can be cast on the move.

I'll pretend to ignore your disingenuous question about spreading dots on a single target boss for the sake of keeping things civil.