Ah, yeah I do see that a bit. Kinda reminds me of how a good handful of older Tales games don't actually make their healers nearly as fun to play as others.
This is kind of the point I was wanting to get back to, circling back to my first post in this thread regarding SGE's Toxicon and GCD heals in general. I think we need more designs where different attacking and healing skills interact with each other so that they somehow lead to the healer being dps neutral to even positive on a personal level for the role to be fun to play in all ranges of content. And by that I mean not only have healing help your attacks, but have ways attacking can also help with healing (e.g. make Glare also have a chance of proccing Freecure)