Quote Originally Posted by Aravell View Post
I just think they're designing healers from the perspective of a DPS player. If you look at the changes made from the start of SB until now, you can see them very slowly removing anything that can distract us from healing while giving us more and more healing tools. There's no nice way to say it, they're designing heal bots, not an actual enjoyable role.
Ah, yeah I do see that a bit. Kinda reminds me of how a good handful of older Tales games don't actually make their healers nearly as fun to play as others.

Quote Originally Posted by ForsakenRoe View Post
the gauge I suggested is for a healing skill that is damage neutral (like how Lilies pay for themselves via Misery's refund), and is damage positive only by spending the refund skills in buffs ala Misery (since the refund is tied to casting Glare/Dia/the other one, this would mean using the gauge at X:58, else you'd have to AFK til the buffs go out), and B: I rewrote it to also include non Lily heals, such that if there's a hard HPS check (Harrowing Hell for example), the player can still build gauge, because it seemed silly to be locked out of building towards a healing tool because you were too busy healing. I wouldn't want to have a gauge spent entirely on 'damage positive skills' on a healer. Rather, I think the way to do it would be what I went for, a gauge that gives access to more healing or mitigation tools, that, if used well, can increase the player's DPS indirectly by removing more 'damage-loss GCD heals' like Medica 2. Well, at least for WHM
This is kind of the point I was wanting to get back to, circling back to my first post in this thread regarding SGE's Toxicon and GCD heals in general. I think we need more designs where different attacking and healing skills interact with each other so that they somehow lead to the healer being dps neutral to even positive on a personal level for the role to be fun to play in all ranges of content. And by that I mean not only have healing help your attacks, but have ways attacking can also help with healing (e.g. make Glare also have a chance of proccing Freecure)