sorry if this is a doublepost, I'm sure we can appreciate why

Quote Originally Posted by Shurrikhan View Post
Though, all this is tangential; I'd be fine with either take. I just feel like the HolyLight theme could play on some established thematic aspects that have been budding from the start, especially if used as a sort of upgraded state that's temporarily unlocked via buffs.
Yes, there's ways to make light look cooler. Like, Chrono Trigger's got Luminaire and that is very visually spectacular, as an example. I get the feeling that swapping from 'light is the spammable' back to 'elements are the spammable, light is now the empowered version' would be more jarring than to just add elemental finishers at earlier levels that don't upgrade to light, and have light remain as the spams, so we level up from elements/big elements, to light/big elements.

As I put in another thread in general, the animations would be suitably flashy, specifically because they're so gated behind time/resource. Stone4 was a bit over the top in VFX compared to how often it's spammable, but I figured it was to mirror the VFX of things like Blizzard4 and Fire4 on it's foil, BLM. But I'll relink my thinking for the animations here since it's a more suitable location for them:

I've been thinking about what animations the player would do for a theoretical Quake, Tornado and Flood to make them 'feel powerful', and what would get people excited if they saw them in a job action trailer. So far my thinking is something like:

Quake: Raise left hand to sky during cast time, earth energy/aether swirling around fist. Upon cast completion, jump, punch floor, rocks/faultlines shoot out toward enemy, giant spikes of earth erupt from the ground and then explode into fragments. An example of what I'm imagining is the first attack of everyone's favorite fictional member of the US political system, Senator Armstrong. The big final 'spike' at the end can reuse the Dominion spikes in P8S, though I wouldn't object to a 'Blade of Valor' style one where many small ones appear first, then one massive one

Tornado: There's plenty of wind attack animations to reuse throughout the game, pick any that look like they are powerful enough to be worthy of the mantle of 'the most powerful of Wind Magicks'. Or recolor Tail Screw, or Charybdis. For player animation, just reuse Aero 3 (the cane spin), since Aero 3 was also a wind attack it stands to reason

Flood: Hand outstretched as if offering something to another, with water aether in palm. Massive sphere of water lands on enemy. Draw hand towards chest, crushing water aether in hand. At the same time as the 'crush', the big water droplet on the enemy condenses in under the pressure, then explodes violently in several directions because the pressure within got so high. Example of the player's movement would be, again an MGR reference, when you 'absorb electrolytes' (specifically the version at the timestamp, not the midair variants etc)

I reckon if those were shown in a job action trailer people'd be losing their mind like it's a Super Smash Bros character reveal. Well, some people at least


Quote Originally Posted by Recon1o6 View Post
Im such a good healer I don't need to cast to heal.
This is an interesting aspect to consider. If we saw two SGEs in a trailer, one who's working overtime to heal people, and one who's using their nouliths in multiple ways, eg one is shooting enemies, one is drawing shields on someone as they charge in, and two are helping heal people in the back who are injured, multitasking all four at the same time... Which of the two SGEs is the 'better healer'? I'd argue it's the one that is keeping up with the healing, while also going on the offensive to prevent any more healing from being needed. Alternatively, healer 1 is focused on healing allies in a battle, healer 2 walks through the battlefield, healing allies as they pass automatically (the nouliths do it for them) but they don't stop walking, or look down or anything, they just keep walking. Healer 2 would probably 'look cooler' in a trailer setting, because they're clearly a very capable healer if they don't even need to focus on the task of healing, yet are able to perform it regardless. Imagine the WOL's a SGE in a trailer, and no matter how many attacks are thrown by how many enemies, the nouliths keep drawing shields, sniping at straggling enemies on the sides etc, and the WOL isn't even fazed by the attacks, nothing makes him flinch or slow down or anything. Everyone watching would be like 'wow he's so cool'