Quote Originally Posted by ForsakenRoe View Post
I want to have the elements back too. But I'd do it in a way where the holy light stuff we have now isn't completely removed. But then, we'd likely see people complaining about my plan because 'oh I prefer the holy lights but they're the weak filler part of the rotation, why can't the part I like be the cool strong bursty part' or such.
That much, at least, could be easily fixed by just having the elements be the set-up and the Holy/Light stuff be the less frequent burst.

My main concern, I guess, is just whether we even need one more "Hard Light" job? How many ways do we really need to express "Bright, thin, wall of force" or "shockwave/percussed zone of light"? It's no more diffuse than SGE's fatter lasers or SCH's Fey stuff.

Like, I'm fine with it, but I also don't see the appeal of including the HolyLight theme kit-wide in general except in that it offers more distinct of name changes on our generic potency upgrade traits (for a single step) than if we had stuck with elements alone. It's just kinda... there.