Quote Originally Posted by Renathras View Post
I've VERY CONSISTENTLY said that there should be additional healer gameplay by reducing "healing downtime" by making it where HEALING is needed during that downtime. This is the exact opposite of "limiting...healer gameplay...during downtime". It's a different approach. You want to be a DPSer during downtime, I want to be a healer and not have much of that downtime in the first place. Your solution is to paper over the problem, which is "we have too much downtime" by distracting people with shiny key DPS rotations. My solution is to address the problem itself, "we have too much downtime".
So, how little downtime do you think healers can have while ensuring that content is clearable by its intended audience without frustration? Mind you, the comment I linked to asks only for where a healer's time should be allocated. It assumes that we can wave a magic stick to achieve that allocation.

Because, yes, there is certainly room for the game to require more healing, but I've yet to see an argument that healing requirements can be ramped up across the board in such a way as to make current healer DPS kits acceptable in what downtime remains.