Quote Originally Posted by Renathras View Post
No one wants their favorite to be given the short straw of galaxy brain rotations and being a DPS Caster instead of a Healer. No one wants to go from having a straightforward and understandable Job they enjoy to tripping over convoluted mechanics while juggling a complex DPS
If the theoretical cap is 10 arbitrary units, you can always play it at 4, if the cap is 4 there is no one who can play it at 7 or 9 or 10. Let’s consider summoner, the medium difficulty caster which has leapfrogged red mage in the race to the bottom. Do you know anyone that used to enjoy casually playing it, even badly, that still gives it the time of day? I don’t.

The amount of free healing has drastically increased. Reverting sch and ast is not going to address this; the whole role is in a terrible spot and I don’t really believe there’s an easy or low effort way out. If it does address that, but leaves the greedy healers with modern healing output, people learning will have a harder time swapping between the two halves. If whm and sge also have their output adjusted then their damage kit is completely wrong for casting multiple gcd heals; the more damage the dot contributes the less punishing heal casts are. The combat design has also changed, incoming damage is more spiky with periods of waiting for anything to happen. The problems are only going to get more ingrained unless immediate and drastic action is taken. I’m not holding my breath. They must fully admit defeat on the shadowbringers model and understand why it’s unsuitable.

I understand that you are fond of your pet idea, nevertheless I remain unconvinced.