Quote Originally Posted by AmiableApkallu View Post
Healing doesn't become more dynamic, because that's dictated by the incoming damage of the encounter and the tools available to address it, neither of which change under this proposal.

It also creates a new problem: You have to hit Misery every three GCD heals or else you start wasting feedings of the blood lily. If someone has an issue with GCD heals as they currently stand, they're certainly going to have an issue with this. For example, if they've already fed it twice, and then find themselves faced with a situation where two GCD heals are needed back to back...

But taking a step back, why are we designing for people who are more worried about what some third-party website tells them than doing their actual job? Why not simply agree that the only healers that have a hang-up about using GCD heals to keep the party alive are just bad healers?
I guess it depends on what you mean by "hung up".

I don't have a problem with using GCD heals when they're need. The problem I have is that come lv80+ content if my party is good they aren't needed at all and are a waste of space.