We still have RNG in the job, just that it's crit RNG now (which cannot be controlled/influenced unlike the cards). The minmaxers/hardcore/whatever should understand that no matter what you do, there's gonna be RNG of some sort that will screw you and your parse, and fighting around that to get a good parse is the whole point of optimization, that's where the fun in the act is. I would assume it's the dunning-kruger midcore, who think they're better than they are, who wanted an easy scapegoat for why they aren't actually parsing 99s (it's cos I got bad card draws and it made the killtime bad) that complained enough to get the cards dumbed down to this state. But I also blame SE for not putting any thought or care into the fix, instead just throwing the baby out with the bathwater, and the bath, and the sink for good measure. There's so many ways they could have 'tweaked' the old cards such that the 'unique effects per card' remain (for flavor/job identity), but also have them be easier to balance.
And I've said several times, if I had to put my finger on the one main reason the old system couldn't be balanced, it was not The Balance (the card), it was the Expand effect of Royal Road. Because the AOE modifier changed the card comparisons from 'this one is 10% damage, this one is 0% damage (bole for example)', to 'this one is 5% damage for everyone (40% total), this one is still 0% (bole again)'. Keeping the cards single target and adding Divination in SHB as the 'big AOE burst window' would have 'fixed' the card balance most of the way, after that it'd just be small number tweaks, and adding damage to the cards that didn't provide damage to make them competitive. Like, we hear about how people used to go 'oh no Bole sucks it's just mit and you can't even predict when you'll have it', okay just throw an extra effect on it so that whoever has Bole reflects damage when they're hit, with competent balance (asking for miracles I know) it's equal to Balance in terms of damage and the Mit is a nice bonus on top that rewards the AST for using it on a relevant role (eg Tank)
Though I shouldn't be saying anything since I've turned to complete garbage at the job in the few months since Asphodelos. I blame playing WHM. Seriously, the longer I play WHM it feels like I get worse at the game, not better
Didn't you know, if the healer chooses to use the 320p Glare instead of the 350p Water, then the party won't have enough damage and will hit enrage, because the WHM lost 120p per minute /s