Quote Originally Posted by SenahPanipahr View Post
I kinda worry that there's too many other things people might continue their sub for beyond MSQ these days (Island Sanctuary etc.) that even if a lot of people are as disappointed and irritated with some of the job design shifts and related consequences, if people have other reasons to play it's very possible that the devs will assume these solutions are more popular than ever.
It's not an unreasonable worry. They probably have participation data but very little context on why something has a lot of participation and can very easily draw the wrong conclusions from it.

Take Island Sanctuary for example. It might have a lot of players engaging with it, but what their data probably doesn't take into account is that the content is so barebones that even if you don't like it, it takes so little time investment to complete that you might do it anyway.

I think Island Sanctuary is a glorified Facebook game, but because it takes me all of 10 minutes total every week to set up my workshop I still do it, it's minimal effort for a bunch of rewards and a good source of gil.

But CBU3 sees high participation numbers and assumes we want more of that content design.