Quote Originally Posted by ForsakenRoe View Post
When the team were told to play Mists of Pandaria as homework for the rebuild, when it came to healers they all played Holy Priest and assumed that 'ah this is how healing works', probably. Funny, because now that very same game has also moved towards 'healers can have some damage skills too', heck to my knowledge Druid has 5 DOTs it can throw on an enemy if it really wants to (Moonfire, Sunfire, Rake/Rip in Catform, Adaptive Swarm talent). HPal generates resource by doing melee hits, Monk applies it's HOT (integral for cleaving it's filler heal Vivify to allies) when it does it's 3 from it's 123 combo (this also extends any active HOTs), Disc is Disc, etc
It's strange that they seemed to emulate WoW in one way, but went far, far more extreme in one rather narrow regard (assuming the "studying MoP" thing is official?). Sadly I'm not sure they're going to go back to FFXI for more inspiration outside completely optional content like Eureka, given "being similar to FFXI" was a big part of the dev philosophy for 1.0, and arguably a core subject to the criticism around it. (I'm not silly enough to think I'd enjoy WoW in general, nevermind my old character being in a different region; but I suspect I would enjoy healing more in WoW at the moment.

I don't imagine at this stage FFXIV would pivot enough to emulate the better aspects of healing in WoW (and to be fair I only know how it looks, and don't have firsthand understanding). But given the team seem afraid to do anything dramatic in a vacuum without reference to other successes, are there any other MMOs with role-based PvE that could be an appropriate role model for improving Healing in FFXIV? Or at the very least getting away from the 'single-button rotation' homogeneity.