Quote Originally Posted by Deceptus View Post
Take stuff like Feint / Addle / Tactictian away from DPS. Let them worry about DPS, not mitigation.
...Why, though? DPS have always had --even if not previously in so shared/universal a manner-- sustain-support (be that as suppression, direct mitigation, or healing buffs).

Should healers worry just about healing or tanks just about mitigation...?

Moreover, we have no way of confirming that burst damage wasn't increased with the addition of the Role Actions Feint and Addle. That DPS have a bit of mitigation does necessarily --or even likely-- mean that healers have less to mitigate (when accounting for said DPS mitigation) than they otherwise would have had.

Bravery - Physical Damage increase by X%
Faith - Spell damage increase by X%
Protect - Physical damage down (mitigation) by X%
Shell - Spell damage down (mitigation) by X%

Simple, straightforward, based in Final Fantasy lore support skills healers should have.
I mean, sure... but they'd also be boring af, especially if shared across the whole role. Bravery/Faith is just a further dumbed down take on Shadowbringer+ Cards, and Protect and Shell are almost certainly not going to be as interesting as the likes of even just Soil, Aquaveil, Benison, Neutral Sect, etc.

It would also get mitigation off of DPS and incentivize brining healers in content.
Why would it, though? If you want more to mitigate, just increase the damage dealt and perhaps slightly buff healer mitigation. That's it. It doesn't require stripping utility from other jobs. Given that the damage was likely increased for/around that added utility (and the real issue is simply the babying of the healer role itself), others' utility is irrelevant.

That said, the last thing we want to do, I would think, is to bolster healer numbers on the simple basis of their becoming increasingly unavoidable composition checks, and thereby hide the very real gameplay issues healers face.