Quote Originally Posted by ForsakenRoe View Post
I don't remember who said it (my guess is Semirhage, apologies to the real poster if I'm misremember) but someone said that they could add Bravery to WHM, which is 'single target, 6% damage buff for 15sec, 30s CD', functionally identical to the cards we have now, and it really made me think 'wow, the cards are THAT hollow and bland now, huh', normally I'd say it's not good to be that reductionist about things but when SE has reduced the job's primary 'job thematic mechanic' to be... that, how can I do anything but agree with the assertion
Bravery - Physical Damage increase by X%
Faith - Spell damage increase by X%
Protect - Physical damage down (mitigation) by X%
Shell - Spell damage down (mitigation) by X%

Simple, straightforward, based in Final Fantasy lore support skills healers should have. Take stuff like Feint / Addle / Tactictian away from DPS. Let them worry about DPS, not mitigation.

Split them between the shield and regen healers to try to incentivize bringing both.

It would also get mitigation off of DPS and incentivize brining healers in content.