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  1. #1431
    Player
    vetch's Avatar
    Join Date
    Aug 2022
    Location
    back on my free trial account
    Posts
    462
    Character
    Discount Hrothgar
    World
    Zalera
    Main Class
    Botanist Lv 90
    Quote Originally Posted by Allegor View Post
    I mean, true, but it still feels wrong not to use it, since it's the job's whole identity and not just some situational heal.
    You're getting a hint of how it feels to be holding a melee card looking at the cracked ninjas in the other alliances while your party of five dancers argues over who gets to partner your PLD.
    (7)
    he/him

  2. #1432
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by vetch View Post
    You're getting a hint of how it feels to be holding a melee card looking at the cracked ninjas in the other alliances while your party of five dancers argues over who gets to partner your PLD.
    Ngl, that's partially why I hate the melee/ranged division lol. When your entire party minus the tank are ranged, and you keep getting Arrow, Balance and Spears...
    (8)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  3. #1433
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,826
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by vetch View Post
    It's like that with all the healers.

    Embrace? Excog? Sacred Soil? Sorry, party only. Pls spam Lustrate on the ally...

    On the other hand, I get it. Alliance raid fights usually use only one tank. Imagine how hard bosses would need to hit to not be trivialized by 6 healers' worth of mits and shields and free healing. Sprouts would be bursting into flames.
    Alliance Raids make me simultaneously wish that Healers' AoEs themselves were kept more in check and that the encounters regularly gave players more reason to be spread out -- especially, as parties.

    For instance, I'd kind of like it if AoEs were at least partially a split-heal, so their 4-man and 8-man values were far tighter (faintly increasing their use cases in 4-mans and greatly decreasing how redundant they make ST heals in 8-mans), but I'd also like for it to affect allies regardless of whether they're in your party (or even in your alliance). Similarly, I'd like it if, say, Sacred Soil could only affect up to 8 players at a time and prioritized party members, but wouldn't constraint itself to just party members.

    If 100% XP was no longer guaranteed for whoever claims the first point of Enmity against FATE mobs (which should probably happen regardless, as not to incentivize HoTing every player near add spawns to steal credit), that might well be feasible.
    (4)
    Last edited by Shurrikhan; 07-01-2023 at 01:41 PM.

  4. #1434
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Allegor View Post
    Ngl, that's partially why I hate the melee/ranged division lol. When your entire party minus the tank are ranged, and you keep getting Arrow, Balance and Spears...
    If only those cards had different effects
    Or if there was some way to change those cards to have different properties, like extending the duration of the next card
    Or if you had 3 chances to change the card to a different card.

    Shame really.
    (11)
    Last edited by Silver-Strider; 07-01-2023 at 02:07 PM.

  5. #1435
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,337
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by vetch View Post
    On the other hand, I get it. Alliance raid fights usually use only one tank. Imagine how hard bosses would need to hit to not be trivialized by 6 healers' worth of mits and shields and free healing. Sprouts would be bursting into flames.
    I don't need to imagine it, I played through it, Thunder God Cid pre nerf was a good time. Then they had to remove all of the threat of potentially wiping to him. It's absolutely cringe to me that he is the only 24man boss that gives you the echo buff, like how bad does SE think their players are at the game that they need that
    (7)

  6. #1436
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    1,989
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I don't need to imagine it, I played through it, Thunder God Cid pre nerf was a good time. Then they had to remove all of the threat of potentially wiping to him. It's absolutely cringe to me that he is the only 24man boss that gives you the echo buff, like how bad does SE think their players are at the game that they need that
    The worst part is that they nerfed him in addition to adding echo, so even when a tank takes the tether and eats the physical vuln, you can heal them through it just fine. The explosion from stacking the bubbles also no longer wipe the alliance, and the bleed from missing a duskblade circle is also non-threatening anymore. They nerfed him so hard that it's so sad, he wasn't even that hard in the first place.
    (10)
    Last edited by Aravell; 07-04-2023 at 11:34 AM.

  7. #1437
    Player
    Allegor's Avatar
    Join Date
    Sep 2018
    Posts
    2,056
    Character
    Red Rider
    World
    Hyperion
    Main Class
    Sage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    I don't need to imagine it, I played through it, Thunder God Cid pre nerf was a good time. Then they had to remove all of the threat of potentially wiping to him. It's absolutely cringe to me that he is the only 24man boss that gives you the echo buff, like how bad does SE think their players are at the game that they need that
    Ultima too, the phase transition used to be a heal check. One of the few, if not single moment healers get the spotlight in normal content, and it's reduced to "cast a regen, you can keep Glaring now"

    PS: overall that's why I like Aglaia, all tank busters affect all 3 tanks, and they have their own stacking mechanics, to remind them offtanks are still tanks, but that's not here nor there for this thread lol
    (6)
    Quote Originally Posted by Allegor View Post
    Can't increase healing requirements because "it'd stress the newbies"
    Can't increase dps options either because "it'd stress the newbies"
    so apparently the only option that doesn't "stress the newbies" is either pressing 1211111111, or do nothing at all.

  8. #1438
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,953
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    like how bad does SE think their players are at the game that they need that
    Not really new that they think we're all drooling on our keyboards.
    (6)

  9. #1439
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by Absurdity View Post
    Not really new that they think we're all drooling on our keyboards.
    "15% chance for a stronger heal!? *thinking* that's... a one in a... uhh... anyway better spam Vita!" - If curebots would gain conciousness
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

  10. #1440
    Player
    Marxam's Avatar
    Join Date
    Aug 2013
    Posts
    2,284
    Character
    Blackiron Tarkus
    World
    Leviathan
    Main Class
    Marauder Lv 90
    Quote Originally Posted by Silver-Strider View Post
    If only those cards had different effects
    Or if there was some way to change those cards to have different properties, like extending the duration of the next card
    Or if you had 3 chances to change the card to a different card.

    Shame really.
    the irony is that they fixed Undraw by making MA active every time you drew a card. It effectively replaced Undraw because you can always ditch a card for a lady/lord. Draw was also effectively on a 1 min cd, despite being 1 charge, since you had to RR. Now all we got is a jank version of MA and 2 charges of Draw which only acts as busy work for the sake of busy work and offers no synergy outside of just being a 30 sec ogcd.
    (4)

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