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  1. #11
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by vetch View Post
    It's like that with all the healers.

    Embrace? Excog? Sacred Soil? Sorry, party only. Pls spam Lustrate on the ally...

    On the other hand, I get it. Alliance raid fights usually use only one tank. Imagine how hard bosses would need to hit to not be trivialized by 6 healers' worth of mits and shields and free healing. Sprouts would be bursting into flames.
    Alliance Raids make me simultaneously wish that Healers' AoEs themselves were kept more in check and that the encounters regularly gave players more reason to be spread out -- especially, as parties.

    For instance, I'd kind of like it if AoEs were at least partially a split-heal, so their 4-man and 8-man values were far tighter (faintly increasing their use cases in 4-mans and greatly decreasing how redundant they make ST heals in 8-mans), but I'd also like for it to affect allies regardless of whether they're in your party (or even in your alliance). Similarly, I'd like it if, say, Sacred Soil could only affect up to 8 players at a time and prioritized party members, but wouldn't constraint itself to just party members.

    If 100% XP was no longer guaranteed for whoever claims the first point of Enmity against FATE mobs (which should probably happen regardless, as not to incentivize HoTing every player near add spawns to steal credit), that might well be feasible.
    (4)
    Last edited by Shurrikhan; 07-01-2023 at 01:41 PM.