See you around friend (i hope so too, maybe fanfest will have some info but very doubtful)
Ahh there it is, the vid has some framedrops unfortunately, but yeh this, or the one I saw was the WAR one, the fell cleaves were cool.
I just went on their channel and saw they've updated some of their DMC themed works (edit: oh, another video that seems to have quite a few jobs) to have 'multihit'. Watching the SAM demonstration is cool, because it does something really interesting, from a psychology perspective: Despite the actual damage per skill being the same, changing eg Shinten to be 10 hits of 900, instead of one hit of 9000, makes it so that the real 'one big hit' strikes like Midare, Ogi, etc, feel way way meatier. When you see many small numbers like 4000, 5000, 2000 throughout the rotation, the burst window having a super strong move that deals 30000 stands out way more. I think if this was added as an option to the game people would like it's inclusion. Maybe not the DMC themed animations though, Capcom might not be too happy about that
It'd also help cement thematics more for jobs. If PLD is a class that has little/no damage segemtation (mostly just 1-2 hits on things like Atonement, or 1 hit like Holy Spirit/Confiteor), and GNB has lots of segmentation on it's hits (Gnashing Fang combo goes from 6 damage numbers up to like 18, feels way more like Renzokuken that way), then it helps to differentiate them even more in identity, because despite the gameplay having zero changes, the visual feedback says 'GNB is the fastpaced, big APM tank'. Same thing with MNK having like 3-4 numbers for each Bootshine or Phantom Rush, it'd help sell that feeling of 'very fast punch man'. Or if you don't like it just keep it turned off and the game plays as it currently does, one big number shown per skill used
edit: i just got finished watching the 'seven different jobs demo' video, while I'm not sold on all their animation changes, I do think it's cool they managed to make Tech and Standard Step feel different (Tech has segmentation because of their animation changes, Standard does not) and that's pretty cool



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