https://youtu.be/8u7gXIOfcWQ
Shhh don't tell anyone about this.
https://youtu.be/8u7gXIOfcWQNote how they both say "threefold attack".
It would immediately solve so many issues with the big crit swings that are causing issues at the moment if they just used the same damage splitting they used on Dream within a Dream. Just look at the animations on some skills, Double Down could be a 3-hitter (Swing, swing, boom), Hyosho Ranryu could be a 2-hit, it would be the quickest way to solve potency bloat until they ever decide to scrap the 2 minute burst meta.
Shhh don't tell anyone about this.
I'd probably keep the single display number, personally, but damage segmentation under the hood at least would go a long way to averaging out crits, so long as guaranteed crit abilities still applied to each hit within the affected action.
The only --very minor / presently irrelevant-- downside to that would be that Crit would increasingly act as just Determination in what few potential contexts chance burst damage could matter in the future (e.g., in PvP and on enemies with low TTK HP thresholds, like T4 Knights' physical absorb breaking causing them to be stunned).
Last edited by Shurrikhan; 06-26-2023 at 03:28 AM.




You could streamline segmented damage across all jobs, then create a UI option that shows you total damage or individual damage. Each hit would still appear in the log.I'd probably keep the single display number, personally, but damage segmentation under the hood at least would go a long way to averaging out crits, so long as guaranteed crit abilities still applied to each hit within the affected action.
The only --very minor / presently irrelevant-- downside to that would be that Crit would increasingly act as just Determination in what few potential contexts chance burst damage could matter in the future (e.g., in PvP and on enemies with low TTK HP thresholds, like T4 Knights' physical absorb breaking causing them to be stunned).
Tales of Graces displayed the total damage you dealt in a combo, for example, which could be a UI option for multihit attacks in Final Fantasy. This is a bit of a silly example of Tales of Grace's UI display, but it was a better quality option than the alternative.
I feel it should be an option, either way, of course (individual hits only, cumulative, individual + sum, sum only).You could streamline segmented damage across all jobs, then create a UI option that shows you total damage or individual damage. Each hit would still appear in the log.
Tales of Graces displayed the total damage you dealt in a combo, for example, which could be a UI option for multihit attacks in Final Fantasy. This is a bit of a silly example of Tales of Grace's UI display, but it was a better quality option than the alternative.
I just meant that even if, for whatever reason, everyone preferred for things to look as they do now (sum only), that wouldn't prevent the reduced RNG deviation as could be had by divying up the potency of multi-hit attacks across its individual hits.
Aside/Tangent:
Personally, I don't really care one way or the other that Crits/DHits can make such a difference to a given parse, and would think that it would be plenty just to remove the bloat that is Direct Hits, return Crits to just a flat 50% damage bonus except on Guaranteed Crits (where it'd then act like Determination). And maybe also make Speed more competitive so that we still have 3 real options, and perhaps DHit, Tenacity, and Piety alike with some manner of Mastery buff (e.g., MNK's "Flowing Strikes' benefit to your damage is X% more effective and now also grants mitigation equal to X% of its damage buff").
For me, though, the largest benefit of having multi-hit skills act as multiple hits is that it seeds the ground for further potential mechanics that may be interesting in turn.
Last edited by Shurrikhan; 06-26-2023 at 09:22 AM.
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