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  1. #1
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,340
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    I think the gist was meant to be that, raidbuffers can outscale 'selfish' DPS atm, because the raidbuffs are multiplicative and balloon out of control balancewise. With this change, the idea (I think) is that to reach 'the maximum potential', raidbuffers need a Selfish to take advantage of their buffs, and Selfish's need Raidbuffers to push them to the next level, in a symbiotic relationship. In such a balance that you'd presumably want 2 of each for Savage and such. You could still throw whatever comp at EX trials and lower, but yeh. I assume the buffs would be more... integral? to the gameplay loop of these 'supports', rather than being almost an afterthought as they are now. You'd still have your Battle Voices and your Emboldens for 2min windows, but having gameplay more revolving around buffing allies more 'actively' I can see. Like, instead of BRD just getting 'play this song for your rotation and it happens to buff your allies', having the old songs back which restore MP, restore TP, apply Vuln (how we miss you, foe's requiem), and giving the class MP management to try and keep the Foe buff up as much as possible (perhaps by having your song procs trigger an MP restore effect, if only that was still tied to DOT ticks). RDM having to enchant allies with En-spells which also grant Black/White mana, so it doesn't throw out your rotation or stop you from using 'the cool zorro moves' as much, stuff like that

    This would also necessitate another minirework to MCH to fully cement it as 'the selfish P-Ranged', likely by giving it cast times on it's multitool hits and buffing their potencies. Though, a 900p Chainsaw with a 1.5s cast time would probably feel pretty good, thinking about it, especially with Reassemble

    IDK it's just kinda annoying seeing the same song and dance play out every tier, SAM is at the top of the charts because it's personal DPS is highest, everyone feeds it the gear in statics, then 10 weeks later once everyone has BIS it drops off the charts as 'raidbuff stacking' takes over and scales past it

    Quote Originally Posted by Aravell View Post
    I don't think turning NIN back into a support would go down well with the current NIN players, most of them seemed to be thrilled when the Trick Attack changes occurred since they want to do more personal damage. NIN has also been stripped of a majority of their support abilities, in fact, MNK has 1 more than NIN atm. NIN's Mug against MNK's Brotherhood + Mantra.

    MCH had Hypercharge, which made the Rook turret give phys vuln and the Bishop turret give an AoE magic vuln. They also had Promotion, which stopped all turret autoattacks to pulse a restoration wave for TP (Rook) or MP (Bishop).
    I recall there being a massive outcry against the change to Mug/Trick, though that might be mostly because it was another 'make everything fit the 2min window' thing. I think NINs enjoyed their raidbuff being 1min, though that may also be a case of 'they enjoyed being meta for 'every raid tier since NIN was introduced', idk. Though you have to also remember that NIN did have utility in the past too, with Shadewalker and Smokescreen, Aggro manipulation tools. Aggro isn't exactly a thing now, but there can be room to give NIN some interesting thematic utility, like a buff to throw on tanks where the next X autoattacks are negated (they hit a shadowclone, or they do the log-substitute thing). I always felt like NIN was less 'direct' in it's damage thematically, rather working to sabotage the enemy, so maybe it's 'support' can be debuff themed, rather than 'buff ally' themed? Fair observation on MNK though

    As for MCH, as funny as old Hypercharge was, it was also kinda just...there. It'd be like stapling a vuln onto Queen's Autoattacks. I feel like, as above, it'd be a better idea to just lean fully into MCH being, literally, 'the big guns' of P-Ranged and ramp their potencies up, with cast times to justify if needed. 900 might be too much, maybe 750 on AA/Drill/Chainsaw (since there's reassemble), and making Wildfire guaranteed to Crit/DirectHit (and therefore also able to scale off of Crit/Dhit increases like Battle Voice/Battle Litany)
    (5)
    Last edited by ForsakenRoe; 06-25-2023 at 03:03 PM.

  2. #2
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,012
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    I recall there being a massive outcry against the change to Mug/Trick, though that might be mostly because it was another 'make everything fit the 2min window' thing. I think NINs enjoyed their raidbuff being 1min, though that may also be a case of 'they enjoyed being meta for 'every raid tier since NIN was introduced', idk. Though you have to also remember that NIN did have utility in the past too, with Shadewalker and Smokescreen, Aggro manipulation tools. Aggro isn't exactly a thing now, but there can be room to give NIN some interesting thematic utility, like a buff to throw on tanks where the next X autoattacks are negated (they hit a shadowclone, or they do the log-substitute thing). I always felt like NIN was less 'direct' in it's damage thematically, rather working to sabotage the enemy, so maybe it's 'support' can be debuff themed, rather than 'buff ally' themed? Fair observation on MNK though

    As for MCH, as funny as old Hypercharge was, it was also kinda just...there. It'd be like stapling a vuln onto Queen's Autoattacks. I feel like, as above, it'd be a better idea to just lean fully into MCH being, literally, 'the big guns' of P-Ranged and ramp their potencies up, with cast times to justify if needed. 900 might be too much, maybe 750 on AA/Drill/Chainsaw (since there's reassemble), and making Wildfire guaranteed to Crit/DirectHit (and therefore also able to scale off of Crit/Dhit increases like Battle Voice/Battle Litany)
    There were 1 or 2 threads pushing back against the NIN changes, but they were drowned out by the 500 Kaiten threads because it happened at the same time, quite unfortunate, I was one of the people speaking out against the NIN changes. NIN as a saboteur would fit thematically, I agree, but I'm not sure how they can really implement it effectively and how they would balance non-offensive utility, also depending on the type of utility, it might step on healers' toes even more, especially if they decide to stack NIN with mitigation and other damage reduction debuffs.

    Regarding MCH, the supportive aspects of old MCH did feel a bit tacked on, it felt like their vision was always to make MCH a hard-hitter, if castbars on most of their kit is the price, then so be it. On the bloat of potencies, they could very easily split it up, Drill hits twice (on impact and when it flies through), Chainsaw hits twice (2 saws) etc.
    (1)

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,867
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    There were 1 or 2 threads pushing back against the NIN changes, but they were drowned out by the 500 Kaiten threads because it happened at the same time, quite unfortunate, I was one of the people speaking out against the NIN changes. NIN as a saboteur would fit thematically, I agree, but I'm not sure how they can really implement it effectively and how they would balance non-offensive utility, also depending on the type of utility, it might step on healers' toes even more, especially if they decide to stack NIN with mitigation and other damage reduction debuffs.
    I would assume as a "saboteur", there'd be little stepping on healer toes that isn't already done by MCH and any tank, even a heal-less one (via Reprisal, old Storm's Path/Halone/HW Delirium, etc.) -- i.e., via suppressive mitigation.

    That said, the non-offensive utility is a worthwhile question, not just because of how wide a spread its value might take but also... how we could even create a non-offensive means these days for that value that wouldn't seem gimmicky and/or done to death?


    Aside: Personally, I thought the best base for NIN was probably HW's with a more fluid mudra system (gamewide change to no longer add roundtrip ping to one's uptime costs per action), maybe a removal of bunny (since it's basically just ping / packet-loss punishment), Dream Within a Dream and Shadewalker revitalized to actually make a full and interesting use of those thematic levers/button-spaces (in whatever new functions they might take), and maybe Armor Crush reworked or scrapped (since it just made bloat out of Huton itself... or make Gust Blade a brief Haste buff that Dancing Blade cements into a much longer buff up to 60s max while Huton is replaced by a situationally powerful Bunshin while Armor Crush becomes your modern vuln debuff equivalent and Aeolian remains the nuke, etc.).
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