I think so, yes.
WoW has had difficult (for given eras of gaming) content that was eventually made trivial for people to do years later by overgearing, but was difficult at level. TBC Heroics required crowd control, for example, because the enemies hit too hard and players couldn't just AOE burn everything to the ground at the time. Basically, doing content unsynced, which used to be how every MMO worked. The idea of syncing to do content is (relatively) novel in MMOs, but by that point, people kind of want it to be. I don't think anyone WANTS Aurum Vale to be ARR AV level of difficult/obnoxious. Was it SCH that didn't have Leaches at that level, so you couldn't even cure Poison and just had to deal with it? I think once the game has moved to the next expansion, players largely want Leveling/etc roulettes to be relative pushovers. While there are some people that desire Mythic+ levels of engagement, I think most people don't want that from that kind of content, and prefer the sync feature for resource grinds, getting to run content decently tuned with new friends to the game (as opposed to just power-leveling/running them since your character can sneeze and destroy all enemies in the zone), and ensuring new players can clear essential content reliably.
As for on level content, I think we're always going to have the MSQ in the game, but you can clear those with parties of 4 Healers or 4 Tanks or 4 DPS, or even 1 Tank in many cases. If, for the sake of argument, we actually did have Support as a role (say BRD/MCH/DNC/maybe RDM?) with CC and stuff, we could have harder content designed for it, like Criterion (none of that "Criterion Action" stuff; you need to actually form parties in /shout like we did in 2007!). In "normal" content, they'd just slot in as one of the DPS slots, but in the harder content designed for it, they'd have their own dedicated spot. Wouldn't be hard for that kind of content to have field effects that do things like "natural HP and MP regeneration is suppressed/suspended while in combat". Considering they have an effect for this that prevents raises AND some PotD floors can have a no natural HP recovery effect (a real PITA if you get that while on a Job without healing and happened to get a Pox from a Mimic...), so it's entirely possible to do it. That would make things like Regens more valuable as well as MP refreshes. Like EQ Enchanters/Bards being desired in parties for that same reason - Healer (and Caster) MP needs.
The thing is, it would require at least some changes overall, like doing away with the 2 min meta and such. Probably would be better for Tanks and Healers as well, since such content would give them room to shine, too, and it would give people that outlet for those wanting content that really leans into roles and their capabilities.
It's not at all impossible, just requires the game - specifically CONTENT within the game - to be built around it.
Heck, FFXIV already has the foundation for it - all those status effects every Extreme/Savage/Ultimate boss in the game is immune to...are still in the game. All Casters have Sleep, all Healers have Repose, all Tanks and Melee have Stun (PLD has two), all Tanks have Interrupt, all Ranged have Heavy, Silence, and either Pacify or Root, I forget which. And that's before we look at the insanity that is PvP with no diminishing returns.
The coding is in the game for stuff like the old Caster MP transfer ability to other players.
And look at BLU's abilities - that actually use all that stuff. Look at JUST what afflictions Bad Breath slaps on things you hit with it.
It's not like crowd control and support stuff doesn't exist. While it's just used for Tank, DPS, and Heal, it'd probably be possible to make a BLU Support build based around things like crowd control and enemy placement, etc.



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