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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    I don't find "the shorter DoT timers and being required to manage them" engaging. I find it tedious and annoying.
    Okay. Again. Would you still feel this way if they were simple (soft) CDs, with the available frequency of (unpenalized) applications shown on your hotbar?

    ...Because that can be done, just fine. Plugins have done it for ~5 years now.

    (Which would then leave only the issue of whether you despise rotating in actions other than your filler attack.)

    Quote Originally Posted by Renathras View Post
    To wit, some people like randomness.
    Yet, there is a huge difference between "Hit the flashing thing," which can feel rote, and "Find the way of meeting the present, shifted context that best sets up the upcoming, more known circumstance," which tends to actually feel adaptive.
    (1)
    Last edited by Shurrikhan; 06-19-2023 at 05:59 PM.

  2. #2
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,378
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Okay. Again. Would you still feel this way if they were simple (soft) CDs, with the available frequency of (unpenalized) applications shown on your hotbar?
    If you have two skills, one a 15s DOT that is on the GCD (50p per tick, total 250), and one a 15s CD GCD that is 250p, the function is pretty similar in a training dummy scenario. They're both 'use once every 15s for 250p. But the DOT comes with additional nuances. You can use it on multiple enemies at once with multidotting (assuming your AOE skill doesn't dwarf it at certain target counts), you can purposely clip it if you need to for...whatever reason (eg if it has on-cast damage like Dia and you're needing to move), and you can make the call to not refresh it, if it's duration won't fully tick. As an example, in P12S doorboss, there's a point just before limit cut where the DOT falls off. I don't know if it's worth refreshing it there or not because the boss jumps before it resolves, but I've not looked close enough to see how many ticks I'd get out of it (and whether that beats another Glare). Dia being a standard 30s CD GCD ala Goring/Sonic would not have that option, it'd just be 715 potency burst and the question answers itself instantly

    I think because of this, the issue to solve, that of 'DOTs are annoying to manage', should not have been addressed with 'convert some to burst hits, and consolidate others so there's only one DOT per class left'. Rather, improving the UI that allows you to track DOTs, would probably have been better. Like if you could see 'only your DOTs' on the enemy frames, emnity list, whatever it's called. Hang on, it's Paint time again:


    Being as we're mostly asking for 3 DOTs as a maximum for healer redesigns (mostly), this means that the number of icons shown on the list would be, at maximum, those 3 DOT icons. Other player debuffs (Trick, Mug, ally DOTs) or your own effects that are not DOTs (Chain Strat for example) would also not be shown

    oh edit: in case it's not clear, this is two examples in one picture. If you're a SCH, the WHM Dia would not be visible to you. Instead you'd see the Bio/Miasma/SF icons (if they're present) on both targets, similarly as a WHM you wouldn't see the SCH stuff, just whether or not each enemy has Dia on them.
    (0)
    Last edited by ForsakenRoe; 06-19-2023 at 06:53 PM.

  3. #3
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Renathras View Post
    Not sure I've seen that before. Does it have a recharge? Is there any ability in the game right now that works like that?
    Some of the actions in the game that work like that:
    • Storm's Edge
    • Dia
    • Bio
    • Combust
    • Eukrasian Dosis
    • Twin Snakes
    • Demolish
    • Disembowel
    • Chaos Thrust
    • Higanbana
    • Shadow of Death
    • Whirl of Death
    • Venomous Bite
    • Stormbite
    • Thunder I/III
    • Thunder II/IV
    Back up just two expansion and that list more than doubles in length.

    At anything less than the most stringent definition, Afflatus Misery, Wyrmwind Thrust, RDM's combo, etc., are also soft CDs. They have an expected frequency of access but allow for that timing to be rushed or delayed.

    Quote Originally Posted by Renathras View Post
    Oh, so you're just saying "Would you like it better if it was what we have right now"?
    Except, of course, for having completely removed that allegedly crippling "UI" issue for which you previously (though not exclusively) condemned DoTs...

    Quote Originally Posted by Renathras View Post
    one of the big problems with DoTs - no matter the game - has always been the UI.
    ...and instead...
    Quote Originally Posted by Shurrikhan View Post
    leave only the issue of whether you despise rotating in actions other than your filler attack.
    ___

    Glad we know now though, at least, that anything beyond 'that would give more things to press every so often, and therefore earns my disgust' is probably just a roundabout excuse.

    Clarity is good.
    (5)
    Last edited by Shurrikhan; 06-20-2023 at 01:56 PM.

  4. #4
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Shurrikhan View Post
    ...
    I've never held the position of "despise rotating in actions other than your filler attack". That's been a caricature used incessantly to discredit everything I say, but is just a made up straw man. It's so easy to disprove, too, considering how many times I've proposed SGE have a rotation just like MCH. Which I've done a lot. If my position was "I don't ever want to press a second button", I wouldn't propose a 1-2-3 +something rotation.

    Not sure what you mean by "just a roundabout excuse", as it's never a position I've held.

    I don't believe the focus of Healers should be DPS rotations or complex DPS rotations, but I don't have an opposition to having other buttons to press that do damage. I've not advocated for Assize or Misery to be removed, for example, and even on WHM, my own proposals have been to get Holy into the single-target rotation. Again, why would I do that if I was opposed to ever pressing another button?

    If people didn't believe in these random lies that I've never said as if they were gospel truth, we'd get a lot farther in these conversations.
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