It's more that what people are referencing as the strong point in Stormblood's design wasn't the actual kits themselves, because they were a mixed bag, but rather the feel and flow of most jobs' complexity. It wasn't as punishing as Heavensward was, but at the same time, still retained a modest level of nuance that allowed performing your job well to feel rewarding. Despite this, there were still clear pain points for each healer. What would be ideal would be using that as a reference point to build something more fresh and new for the healers.

In terms of White Mage's old DPS tools, the main thing that changes outside of Afflatus Misery is having 2 DoTs at 18 seconds and 24 seconds instead of 1 DoT at 30 seconds. That's all that changes, and while that's not nothing, it brings us back to the argument brought up back then, that White Mage already lost Aero as a third DoT of 15 seconds, even though it had been power crept at that point, and Fluid Aura which had its damage removed. And Roe also has a point that the healers are missing 4 years worth of evolution to their offensive library. Mind you, that evolution doesn't necessarily need to be new branches or components to your gameplay. It could just be additional finishers on stuff, like enabling some type of follow up nuke after Presence of Mind or something.