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  1. #1
    Player
    Aravell's Avatar
    Join Date
    Aug 2017
    Location
    Limsa Lominsa
    Posts
    2,038
    Character
    J'thaldi Rhid
    World
    Mateus
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Shurrikhan View Post
    Having more DoTs slightly decreases the punishment of each GCD spent healing, though it in turn creates certain offensive GCDs that are disproportionately worth landing on time. They... simultaneously kind of lower the floor even as they raise the ceiling. Honestly... not a bad thing.
    Wouldn't that be a step in the right direction though? If you reduce the damage loss from using GCD heals rather than your nuke by introducing more passive damage options or moving the nuke potency to other spells that are on timers, that would open up the design to allow for a higher healing requirement without causing stress over the dps check for weaker groups.

    Low floor and higher ceiling would be the best place to aim for though. It's not a problem that everyone can play any job, it only becomes a problem when jobs aren't allowed room to grow so anyone can master every job.
    (3)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Aravell View Post
    Wouldn't that be a step in the right direction though?
    Yep. My calling it "not a bad thing" as compared to just outright "a likely improvement" was more in response to those complaining that any increase in healer offensive actions would overly raise the skill floor.
    (1)