Quote Originally Posted by Shurrikhan View Post
...Of all the possible examples... ???

They didn't "dig their heels in" on Bow Mage. They refused to do more than a single buff's worth of reiteration and instead threw a tantrum, getting rid of it outright and fully re-saddling physical ranged with their then-unmitigatable "mobility tax".

Example of actually "heels dug in": doubling down on changes favoring the lowest denominator when the first few rounds of changes having affect the floor less than the ceiling, to further reduction of the skill ceiling; doubling down on homogeneity between jobs when prior homogenization and difficulty decreases left no differences of note between jobs of most roles except their overall damage; homogenizing encounter design further after initial homogenizations make players consider every job as interchangeable to the point of featuring "take the job, not the player" biases despite even minute differences; doubling down on decisions to make MP a non-mechanic via oGCD bloat because actually using the oGCDs they decided to make the center of healing gameplay... is apparently too hard for their imagined average healer; neutering tank agency further just because they couldn't previously be bothered to balance rDPS gains of even sparse defensive play; refusal to deal with the game adding roundtrip ping's uptime cost to every action (ignoring obvious highly lucrative QoL fixes) and instead GCD- or stack-ifying everything; etc.
Hey don't get mad at me; I'm on your side. If you want to give Bard some heavy hitting standing and charge-up attacks I'd be all for it if it had good flow and felt impactful. I'm just trying to use examples of the team being out of touch with what the playerbase wants. I've reiterated time and time again that 1111111111111 is boring to the nth degree and we need more skill expression but SE still refuses to bring more hands on deck to deal with the increasing balance workload.