Quote Originally Posted by Semirhage View Post
I thought your original point was that melee's favoritism wasn't nonsensical, which it -absolutely- is given Square's systematic stripping of role-specific difficulty from them.
Not in agreement with Tear here that range is an meaningful advantage outside of whatever context (the content) makes a difference in uptime for self and party, but...

The difference in difficulty between something like MNK and SMN/MCH isn't just having to move around for positionals, though. There's a fair bit that remains even after enlarged hitboxes.

What's more spotty is the RDM<>SMN situation.