Quote Originally Posted by Semirhage View Post
See also the "But Verraise" thread in the DPS section. RDM is being thrown to the wolves for utility Square has done its level best to make as irrelevant as possible, while also creating movement profiles that hate hardcasts with a passion. Monk has similar utility to RDM, and yet it gets to do way more damage. Because lolMeleewalker, all fight design absurdly caters to melee and Square gifts them huge damage bonuses they keep buffing more and more with each patch, for difficulty they keep stripping out more and more each patch.
I'm not debating balance, I'm inferring what I could reasonably believe SE's balance policy to be based on role distribution and developer comments, which is admittedly still spotty especially in RDM's case. Either way I don't think it contradicts my original assumption.