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  1. #1
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It's really bizarre, the way healers and content continue to be designed in opposition to one another.

    They want healers to have the responsibility of repairing mistakes. We know this because of several reasons: regardless of the offensive tools available to healers, they output the lowest damage (including offensive support), so their value naturally has to come from what they do beyond damage, which is to say, healing and utility. Combat has been designed with the philosophy that unavoidable damage is rare and avoidable damage is frequent. The amount of healing required for unavoidable damage is low enough to where non-healers are capable of handling it in many forms of content, thus the extra healing and utility provided by healers seems intended to respond to avoidable damage. Yet difficult content largely makes avoidable mechanics result in wipes, so even when a party doesn't do something correctly, that excess healing can't resolve the problem.

    It's not even like healers are actually designed to be that child-proof. In many ways, they have child-proofed various healer elements, but there are still several things that seem designed to hold back the novice healer while providing nothing of value to the experienced healer. Take MP for example. MP restoration is effectively automatic--it's sustained through the on-cooldown Lucid Dreaming and resource management systems of every healer with most actions that cost MP only costing incremental MP taxes that are otherwise resolved by the automatic MP you get from just playing your job correctly. An experienced healer isn't particularly concerned with running out of MP outside of raise-heavy circumstances, but the novice healer is the one who might sit on their resources or forget to use Lucid Dreaming. The vast majority of healing tools we get are OGCD healing tools which require weaving to maximize their value. Who's the one who's most likely going to idle or clip their GCD? The novice healer. If they really wanted to child-proof the healers, they'd do things like give Medica II a 15 second cooldown so you literally can't recast it until the regen has finished.
    (7)

  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,789
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    It's really bizarre, the way healers and content continue to be designed in opposition to one another.
    The funny thing is that 1.x actually had something of an incidental mitigation for this issue:

    All enemies had TP, and enemy TP was generated (variably) in the same ways that LB is now -- damage dealt, taken, mitigated, healed, or upon specific conditions, etc.

    The downside (or upside, in this particular case) of this is that the faster your burned down an enemy, the faster their damage potential would be dealt back to you. While you could fudge this on mobs by TP-draining them or stunning them before a would-be big hit as you finish them off, on bosses, higher raid DPS could very easily equate to higher raid/tank damage taken.

    Of course, we could say the same also for damage quickly coming out at the start of each %HP-based phase, with protections against later damage spikes being so easily skipped over by pushing into the next (each phase opener hitting harder than later spikes therein). But alas, we've since embraced our lord and savior, the statically timed script.
    (3)

  3. #3
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    It’s also worth noting that 2.x content frequently had anti-DPS checks. Bosses had phases based on remaining HP, and if you pushed them too fast, they’d just wipe the party. I remember encountering this while farming Ifrit extreme especially. Farm parties were often still messy, and I recall even just the echo boosting damage a little too much that everyone needed to stop DPS and let the boss do the next Hellfire before continuing.
    (2)