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  1. #1271
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    I would simply consider "limited range" to be part of the difficulty and it certainly didn't need to be removed.

    Curtain Call in P4S for example would've been an utter joke if it weren't for that limited range, limited range on melee attacks was something we previously had to consider as well, it's what made optimizing fights fun.
    If everything can be done from any position in the arena it turns into a target dummy fight.
    The problem is that the "limited range" isn't always part of the intended difficulty and it started to create problems. Fights like P4S have Curtain call where the limited range is part of the intended difficulty as it gives consistent time lapses where players can play around buff application and using mitigation to reach everyone, which is nice because during uptime the 2m meta and mechanics wait for no one, but in other recent fights, like TOP, that is not the case and have some phases that may ask players to randomly go away without them having much agency to play around that limitation. These changes are made to solve that problem which was pretty clear an unintended difficulty.

    There is also the whole issue of the hitbox of the bosses which may cause tanks to miss dps buffs or mit if there is any mechanic that force the players to not enter the hitbox and the boss is big enough
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  2. #1272
    Player
    Absurdity's Avatar
    Join Date
    Feb 2018
    Posts
    2,943
    Character
    Tiana Vestoria
    World
    Odin
    Main Class
    Warrior Lv 100
    Quote Originally Posted by WaxSw View Post
    The problem is that the "limited range" isn't always part of the intended difficulty and it started to create problems. Fights like P4S have Curtain call where the limited range is part of the intended difficulty as it gives consistent time lapses where players can play around buff application and using mitigation to reach everyone, which is nice because during uptime the 2m meta and mechanics wait for no one, but in other recent fights, like TOP, that is not the case and have some phases that may ask players to randomly go away without them having much agency to play around that limitation. These changes are made to solve that problem which was pretty clear an unintended difficulty.

    There is also the whole issue of the hitbox of the bosses which may cause tanks to miss dps buffs or mit if there is any mechanic that force the players to not enter the hitbox and the boss is big enough
    Those are problems entirely of SE's own making. They made the mechanics for TOP, they made gigantic hitboxes and they made the 2 minute meta, I don't need to be sold a solution to a problem they themselves created.
    (14)

  3. #1273
    Player
    WaxSw's Avatar
    Join Date
    May 2019
    Posts
    657
    Character
    Waxillium Larede
    World
    Twintania
    Main Class
    Machinist Lv 100
    Quote Originally Posted by Absurdity View Post
    Those are problems entirely of SE's own making. They made the mechanics for TOP, they made gigantic hitboxes and they made the 2 minute meta, I don't need to be sold a solution to a problem they themselves created.
    All the problems in the end are SE's own making. The thing is, these are problems that are happening at the hardest fights and can't be solved without massive reworks that are not realistically happening this late into the expansion, so I'd rather have a blunt solution that letting the problem fester and ignore it.

    Let alone how out of all the things healers have lost over the years dying on the hill of range limitation is a weird one.
    (0)
    Quote Originally Posted by IttyBitty View Post
    Emnity management is a group responsibility, HP management is a group responsibility, Mitigation is a group responsibility ,DPS is a group responsibility
    Anybody saying "I only want to <x>" just tells me they are lazy and selfish.

  4. #1274
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by WaxSw View Post
    All the problems in the end are SE's own making. The thing is, these are problems that are happening at the hardest fights and can't be solved without massive reworks that are not realistically happening this late into the expansion, so I'd rather have a blunt solution that letting the problem fester and ignore it.

    Let alone how out of all the things healers have lost over the years dying on the hill of range limitation is a weird one.
    One man's fixed problem is another's further McDonaldization. I see it as another March further down the road to zero skill expression, dumbing jobs down to make Japanese party finder ever more consistent, etc. Buff range isn't a hill I'd die on, because I died several mountain ranges back. It's more evidence that Square continues the march forward on their horrible job design philosophy, and nothing we warn about here has any impact. Sylphies are the target audience.
    (10)

  5. #1275
    Player

    Join Date
    May 2023
    Posts
    63
    As a new player (about a month in)...I'm finding my main headache is trying to heal while having to dodge the near continuous stream of AOE attacks by bosses. If I don't die at least once, then it's a good run.
    (0)

  6. #1276
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Semirhage View Post
    One man's fixed problem is another's further McDonaldization. I see it as another March further down the road to zero skill expression, dumbing jobs down to make Japanese party finder ever more consistent, etc. Buff range isn't a hill I'd die on, because I died several mountain ranges back. It's more evidence that Square continues the march forward on their horrible job design philosophy, and nothing we warn about here has any impact. Sylphies are the target audience.
    Do you think it will be 7.0 or 8.0 when SE decides to remove the cast time and costs from GCD Heals because that honestly feels like a possibility now.
    (4)

  7. #1277
    Player
    ForsakenRoe's Avatar
    Join Date
    Apr 2019
    Posts
    2,326
    Character
    Samantha Redgrayve
    World
    Zodiark
    Main Class
    Sage Lv 100
    Quote Originally Posted by Silver-Strider View Post
    Do you think it will be 7.0 or 8.0 when SE decides to remove the cast time and costs from GCD Heals because that honestly feels like a possibility now.
    If that's the price to pay for 'actually interesting gameplay during downtime where there's nothing to heal' I'll absolutely make that trade. The issue is that SE would do the first half of the trade (instantcast, free heal GCDs) and not the second half in compensation (the additional gameplay). See Kaiten, and how some expected it to be replaced by something else that requires braincells. Instead it was replaced with... nothing. So the kenki got dumped onto Shinten instead, very fun.

    And if the change did happen in such a way that eg Medica is now an OGCD with a 2 sec CD, what would the new rationalization from the 'healers should heal' squad be, it's not like the 'casuals' would be stressed if they could weave healing OGCD at literally any moment, akin to weaving tank mitigations
    (4)

  8. #1278
    Player
    Semirhage's Avatar
    Join Date
    May 2015
    Posts
    1,704
    Character
    Nemene Damendar
    World
    Midgardsormr
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by ForsakenRoe View Post
    If that's the price to pay for 'actually interesting gameplay during downtime where there's nothing to heal' I'll absolutely make that trade. The issue is that SE would do the first half of the trade (instantcast, free heal GCDs) and not the second half in compensation (the additional gameplay). See Kaiten, and how some expected it to be replaced by something else that requires braincells. Instead it was replaced with... nothing. So the kenki got dumped onto Shinten instead, very fun.

    And if the change did happen in such a way that eg Medica is now an OGCD with a 2 sec CD, what would the new rationalization from the 'healers should heal' squad be, it's not like the 'casuals' would be stressed if they could weave healing OGCD at literally any moment, akin to weaving tank mitigations
    I for one eagerly await the new justification for HeALeRs ShOULd bE HeALiNG crowd once it becomes even easier than it is now. I've already had my mind broken with "Glare is fun and comfy", so screw it. Bring it on. Let the madness strip naked and jiggle around on the FFXIV healing stage, I'm already DPSing anyway.
    (9)

  9. #1279
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,727
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Absurdity View Post
    Those are problems entirely of SE's own making. They made the mechanics for TOP, they made gigantic hitboxes and they made the 2 minute meta, I don't need to be sold a solution to a problem they themselves created.
    This... mostly.

    I wouldn't mind if the "solutions" were something that helped players for whom such "clicks" less to then more easily engage with complexity. And often that can even be something relatively subtle.

    Let's take the recent raid buff range increases. It's a solution to a problem of "It's annoying when randoms won't get in range of buffs," but it's not the only solution. An alternative, for instance, would be a raid buff display, with noticeable timers for when those raid buffs are coming up. At the most extreme, maybe even a visually-integrated macro-warning and/or ping system (similar to how the countdown is a visual indicator of something otherwise found only in chat). It still eases up players getting into range, but in a way that eases engagement with that point of engagement, rather than simply removing it outright.

    Similarly, let's take frequent positionals, as per Monk. Cutting its positionals down to a third of what they were an expansion ago is a solution to "Having chosen the iconically positional-heavy class, I'm getting overwhelmed by positionals, especially since I feel tuned around getting 100% positional accuracy, but due to fight design I must often rely on a Role Action gimmick to even do that." But, again, it's not the only such solution. We could have instead, for instance, just revised positionals and their interactions with bosses suddenly turning or affixing themselves to the edge of the arena where positionals would be impossible regardless of what the tank does. We could, for instance, have positionals re-check for positional success a half-second later, such that so long as the positional was correct either before or having predicted the boss spin, the attack still succeeds. And rather than making certain fights rely on True North, we could also just have the boss temporarily become successfully attackable from any/all sides, or convert the front into a 'rear' (e.g., as per original Demon Wall), when they affix themselves to the edge. Etc., etc.

    Either way, though, we'd need to roll back the more recent "solutions" already given, and change that route to reduced annoyance from reduction to, instead, polish and facilitated engagement.



    :: To be clear, though, I don't think the "2-minute meta" is a problem, or at least certainly not a new one. It just does what we were obliged to do previously in HW and StB anyways: to stack a single CD template. It merely removes that chance of playing basically without raid buffs when we're somehow allowed into the Savage party despite being the odd one out (and not even being a BLM/SkS-SAM). I'll agree that having no competing reasons to hold CDs, etc., beyond boss jumps or phase-shift cutscenes makes things more dull, but that's more an issue with fight design (e.g., lack of short-term checks) and, just as importantly, how quickly we could out-gear competing challenges anyways.
    (1)

  10. #1280
    Player
    BRVV's Avatar
    Join Date
    Oct 2021
    Location
    The fallen city of Insomnia
    Posts
    1,009
    Character
    Viz Vale
    World
    Spriggan
    Main Class
    Sage Lv 90
    Quote Originally Posted by kcj View Post
    As a new player (about a month in)...I'm finding my main headache is trying to heal while having to dodge the near continuous stream of AOE attacks by bosses. If I don't die at least once, then it's a good run.
    How do you do on dps?
    (1)
    Will put you on ignore if you can't form a logical argument but argue nonetheless

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