It would be funny if they reverted those Range changes to their 7 yalm radius original sizes, only to give all the healers the same new shiny button in the form of an "Increase the range of your abilities by X amount for X seconds." ability.
It would be funny if they reverted those Range changes to their 7 yalm radius original sizes, only to give all the healers the same new shiny button in the form of an "Increase the range of your abilities by X amount for X seconds." ability.
As weird as it sounds I wouldn't hate that change, although I probably wouldn't just give every healer the exact same ability. Obviously it would depend on boss mechanics but it could add some decision making.
The thing is, I think I recall one of the devs on the liveletter previous to the release of Endwalker commenting on the fact that they had "no idea" what else to add to healers in response to the lukewarm reception to SCH's new capstone ability "Expedient" .
If there is no significant rework I can see them giving some cosmetic updates to our Nuke as per usual, increase the potency by 10 and then add said "Range extension" ability across all healers and that's it.
That would be a more useful role action than Repose, honestly. Wouldn't mind it probably
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