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  1. #10
    Player
    ty_taurus's Avatar
    Join Date
    Sep 2013
    Location
    Limsa Lominsa
    Posts
    3,607
    Character
    Noah Orih
    World
    Faerie
    Main Class
    Sage Lv 90
    Actually, having something akin to a gambit system lite could be a good way to go about creating a system like this, as that gives players more freedom to use it how they like if at all. For example, maybe you just use it for MCH’s 1-2-3 combo or RDM’s melee combo to condense your hot bars. Or perhaps you try to put most of your rotation into it to simplify your gameplay. The system would just be much smoother than actual macros. And much like macros, there would be ways to use the system lightly which might not interfere with your ability to optimize, such as the former examples, or ways you can stress it to where it becomes less efficient, such as the later example.

    I imagine this system only works with GCD actions and would still require input like how combos function in PvP. OGCDs would be difficult to blend into that in regards to smoothness. But I don’t think that’s a bad thing.

    The thing is, not being able to get the system to automate your entire gameplay with 100% optimization of your job is not a problem because that isn’t the point of a system like this. It’s like the example I gave with fighting games. Providing a basic character-specific combo in a fighting game that you get when you mash the A button is there to make it so that any button-masher can have an easier time getting through, say, the story mode against the AI and feel cool while playing, rather than just watching your character rigidly try and jab the enemy to death and fail trying. It’s not there to get that same player to the top of a PvP tournament effortlessly.

    I brought up this concept as a bargaining chip for the unreasonable “nothing is allowed to change!” argument that continues to plague the forums since it means that player can toss all their attacks onto this auto battle button and perform well enough that any lost optimization shouldn’t matter. It’s not the healthiest response to that behavior, but I’m also thinking from SE’s perspective of healers being so cartoonishly delicate that the “healer who heals by attacking” couldn’t possibly manage more than 3 core attack buttons.
    (6)
    Last edited by ty_taurus; 05-20-2023 at 01:19 AM.