Quote Originally Posted by ty_taurus View Post
I think we talked about this a while ago, but basically they’re just 2 buttons that you can set to your hotbar that automatically change to one of your GCD attacks based on a priority system.
To clarify, I'm not asking for the one specific iteration you alone are looking for, but rather some idea as to how any such feature might fit into the larger game. Again, the question was anyone/everyone:

Assuming we had some sort of basic conditionals-assisted consolidation or autonomously rotating options available to healer, what would be the overarching system to contextualize that (so that it's not this oddity unique to healer --and therefore unintuitive for that unique- /one-off-ness), and what might it(s gameplay implications) look like?



Would it, for instance, be sort of a Gamut / Gambit system, as an improvement to macros (removing their purposely included self-sabotaging obstacles and making them capable of at least some mild conditionals), with a fair number of such options given automatically to the player as they acquire new skills, and where essentially everyone would use some manner of AI or consolidation... just with more or fewer options also being discrete / purposely left out of rotational cycles (Dia held separate for movement/snapshotting, Lillies held separate for movement/burst)?

Or might it be worth going so far as to have a true autonomous system where you basically start with a Trust AI rotation (though still improved, admittedly, as it'd at least have AoE) and players optimize atop that by varying the upcoming decisions and deploying bankable tools at optimal times?