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  1. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,870
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by ty_taurus View Post
    Giving every job the optional Auto-Battle (Single Target) and Auto-Battle (Multi Target) button would at least address the DPS side of that coin. You have the freedom to expand healer DPS tools to around 8~10 buttons or so, and anyone who does not feel comfortable performing that manually will get everything they really need to clear content with Auto-Battle.
    Sorry for the tangent, but... does anyone have any sort of mental picture of how this would look in the game -- specifically, without it feeling 'tacked on' and out of place?

    (Not saying it would necessarily be the result; just constraining the ideas that seem worth mentioning. If it wouldn't possibly feel right, it's probably not a route worth going with, after all.)

    For instance, I... wouldn't necessarily hate it if there was literally an Auto-battle mode in the game, for everyone... at least, assuming it'd only have a very basic, fight-agnostic AI for handling a long-term, bank-stuff-for-as-long-as-possible approach. But at that point the sort of natural state of things would look very different.

    It'd make no sense then, for instance, to still have a unique button for each action, only for each fork, so to speak. You'd be looking at points of intelligent departure for optimization, not the maintenance of the basic flow of 1-2-3 or glare-glare-glare.

    Sorry, just food for thought.
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    Last edited by Shurrikhan; 05-18-2023 at 01:38 PM.