Quote Originally Posted by Renathras View Post
If someone dying to a missed Benefic 2 and getting Raised means you're not clearing Enrage, then that fight is tuned tightly enough not having optimized DPS such that you do 5-10% less DPS (common proposals around here) would result in a wipe as well.
Hold on, actually. 100 seconds of Weakness on a DPS is absolutely more significant than a healer doing 5%-10% less damage than they normally would. So even in this magical land where your average players would be perfectly capable of keeping up with that level of intense healing requirement in easier content, like when doing their roulettes, even the groups that are doing Savage are penalized far more by steeper healing than they are modestly improved DPS loops not being optimized.

Weakness is a 25% reduction to your offensive stats, and Brink of Death is a 50% reduction. And even week 1, you can afford a death or 2 if the team is otherwise on the ball (assuming the fight is actually balanced correctly *cough* P8S). But also remember that the type of healer who probably has a hard time managing healing and keeping up with their DPS is also not a week 1 raid clearer. If damage is so frequent than even a skilled healer needs to spam Benefic II/Helios instead of Malefic, gear's ability to slow down the severity of damage taken by the party likely would not ease up enough to make the healer that would struggle day 1 have that much less of a struggle on day 54. Meanwhile gear would make it easier and easier for that same healer to worry about their DPS less, because DPS jobs have greater returns from gear than healers do and add enough padding that gives teams a lot more room for error.

No matter what way you slice it, even if you want to pretend casual healers wouldn't drown in their roulettes from this much damage output, you'd still see less wipes going the DPS route.