Problem is, if you're bad at spamming Malefic all that happens is that the party does less damage, maybe you see enrage, but also other players can make up for part of that lost damage by being good at their own class. If you're bad at spamming Benefic 2 and the content is actually demanding you're good at Benefic 2, then you cause a wipe. Because of this, SE is super hesitant to ever put actual healing requirements in things, and this tier when they actually did, people didn't react well to it, having gotten accustomed to the 'usual' damage profile of raids. Also doesn't help it was, once again, more focused on 'use more mit' instead of 'heal more'.

All of which is to say, asking for 'can we be forced to heal more' is probably never going to work out, SE's too worried about losing their bottom line because the Limsa AFK squad would have to demonstrate a modicum of skill in their roulettes

Quote Originally Posted by ForteNightshade View Post
Just to make it clear, this is a very comp specific accomplishment made by exceptionally skilled players. No one is going to suddenly recruit five DPS for their 6.4 static. It simply highlights TOP, specifically, being poorly optimized and the fundamental flaw with giving so much healing to other roles while simultaneously refusing to increase the damage enough to make it necessary.
Right, but at the same time, we said similar things when DSR got solo healed. At what point do we see all these 'hardest content in the game' fights being cleared with 50% (or in this case, 0%) of the recommended number of healers and say 'actually you know what, this is messed up, this shouldn't be possible and the fact it IS possible is shameful design'? IIRC there was also a solo heal TEA run back when that was current. So that's three times this has happened (clearing an ultimate with less than 2 healers), and they say 'twice is coincidence, three times is a pattern'. So is SE going to just sit back and let the pattern continue? We're a far cry from the ARR days, when the Ramuh Titan-Egi-Tank strat was fixed super fast. An entire role being made redundant? Can't have that, hotfix it immediately! Now 8-9 years on, and we're here. An entire role being made redundant, and nope, doesn't matter, 'go play ultimate' blah blah