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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,623
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Here's an explanation that was offered in another thread:
    Now that we have the actual clear vod, I'll make some corrections. They don't skip any mechanics, which is what I initially thought given the extra damage, they do cheese them with Cover and invulns though

    The real stand out here is the downtime between each outgoing bits of damage. Phase 2 illustrates the problem, perfectly. At the start, only the tanks take damage via two busters. Except one tank can aggro both bosses and invuln, completely nullifying any healing requirements. It isn't until the conclusion of Party Synergy anyone else takes damage. They then have a full 50 seconds of zero party damage. Which is ample time for Phoenix, Curing Waltz and Shake to all help top the party up in between Clemency/Bloodwhetting. Tanks are also free to kitchen sink autos and the busters as they'll have everything available for P3. There's two hits roughly ten seconds apart (Flare/Stack and Cosmos Memory) and that ends the phase.

    So in a slightly over two minute duration, there's only three instances of the party taking damage, and one of them is extremely generous in the timeline. Between Passage, Shake, Veil, Samba, Arcane Crest and Magick Barrier they have more than enough to trivialize the damage. Not to mention, their Warrior can buff Shake since they don't have to MT phase 3.

    That's only one example but it illustrates part of the problem. While yes, tanks having so much sustain and healing allows this, there simply isn't enough damage going out. Healers already barely touch their GCDs even in Ultimate (and don't elsewhere). So it's no real surprise you can get away with simply piling mitigation together.

    Just to make it clear, this is a very comp specific accomplishment made by exceptionally skilled players. No one is going to suddenly recruit five DPS for their 6.4 static. It simply highlights TOP, specifically, being poorly optimized and the fundamental flaw with giving so much healing to other roles while simultaneously refusing to increase the damage enough to make it necessary.
    (12)
    Last edited by ForteNightshade; 05-18-2023 at 04:33 AM.
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