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  1. #9
    Player
    Post's Avatar
    Join Date
    Oct 2015
    Posts
    481
    Character
    Larc Grumbles
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I think infinite rezzes would be just fine for most content because you already can rez people forever. The only reason I'd slap a cooldown on it is because so many jobs don't even use MP, which is its only limiting factor normally. Keep a cast time on it so there's no reason for a dps or tank to be the first player to rez as a healer'd still have their Swiftcast combo.

    The whole reason I'd suggest the change is because it puts less pressure on newer healer players. It would mostly help 4 man groups where it's least likely to have another player that can rez your healer if they go down, especially if it's their first time and the group just carries on to victory with them dead. It would also mean that they could afford to make more n

    The most noticeable difference would be in alliance raid release weeks, where deaths are most prevalent. Any 'serious' content would basically be unaffected because of enrage timers.

    I know this might seem like a strange thing to push for, but I'd hope a change like this would give them less of an excuse to make every healer a copy of WHM where 80% of your spells and abilities are just "restore HP" and they'd feel more free to be creative with the way healers play, which is what this is all really about in the end.
    (2)
    Last edited by Post; 05-04-2023 at 06:36 PM.