
Originally Posted by
Post
Hey, thanks so much for this summary. It must have been a lot of work. I agree with most everything included, and I had a suggestion that might help with this point as it's something I've often thought a lot about myself:
Now, I don't really know if this is a good thread for discussion because of its size so I might make a separate thread for this too, but I think one of the reason players feel the healer role is 'stressful' is because of the perception that if the group wipes it's their fault. And, something that can easily lead to this is if they die or the tank dies and they can't rez them then it's all over and it's their fault.
I think that they could just let every Job rez, at least once per 5 minutes ala BLU mage. Call it Phoenix Down and make it a general action or something. SMN, RDM and Healers can keep their versions, too, but this would mean that a random duty finder group isn't wholly reliant on having extra dps that can rez or new healer players learning a fight quickly as just being brought back to life for 30 seconds would be plenty of time to heal up the group before dying to the next mechanic. Also gives healers more opportunities to watch and learn a fight while dead before rejoining the fray, which is something that other Jobs have long enjoyed.
Other than that, it'd be nice if they stopped adding so many actions that only affect your party. Like, I get that they're fixated on their Trials, Raids and Ultimates, but PvP and Alliance Raids are things that exist, too. It makes sense for AoE actions like heals or Divination to be group limited as it would trivialize raid healing even more if you could hit all players alone, but it sure is dumb that you can't use Kardia, Synastry, Aquaveil and Faerie's Embrace (anymore) and the like on the main tank of a 24 man! Or even just random players you encounter out in the wild. I'm sure Joe Catgirl out there grinding FATEs or even random enemies for crafting mats wouldn't give a damn if I played a Balance card or Excogitation on him, it's pretty hard to mob-tag credit steal in this game.