I just want them to add some type of fun and engaging rotation. They don't need to remove the mono-button playstyle since that can exist as a core base, but they really need to add skill ceilings that complements and engages the game environment in a fun way. A cardinal sin for game design is to be boring, and Square has succeeded in making me fall asleep (literally) this expansion. I'm sure this has been mentioned, but having 10+ jobs is completely antithetical to homogenizing them to function the exact same way. There's a complete lack of creative diversity, and it just feels like the devs aren't having fun designing these jobs anymore.