Results -9 to 0 of 1821

Threaded View

  1. #11
    Player
    GrimGale's Avatar
    Join Date
    Sep 2013
    Posts
    1,112
    Character
    Grim Gaelasch
    World
    Moogle
    Main Class
    Scholar Lv 100
    Quote Originally Posted by ForsakenRoe View Post
    The Selene complaints were definitely from DPS mains, but not for 'not using Selene', it was 'using Selene made me run out of TP and now I can't press my buttons'. And if you said 'press Purification' to a monk in this situation, they'd say 'but that's dps loss'

    Same with Arrow, caused people to run out of TP too fast, makes their gameplay feel janky because their GCD is delayed a bit to wait for a TP tick, leading back to the point: it affected the DPS main's enjoyment of the game, so it had to go

    Side note, did you know that WOW healers now have more variety in buffs they can give their allies than we have here? Once upon a time I remember people bragging about how cool it was that AST was a healer that had a big focus on giving out buffs to allies as well as doing regular healing stuff. Now it's all just flat damage increases, meanwhile Holy Paladin's able to give out 'Multistrike as additional holy damage', 'Restore 15% max MP over 30s (healer only)', 'Healing dealt increased by 15% and healing received increased by 30%' (great for tanks since their selfhealing tools will doubledip), and 'CDs restore 30% faster' (and this one affects stuff that's already on CD because somehow a game first made in 2004 managed to iron that jank out, and this one couldn't). What do we have, flat damage increase, with 'party wide flat damage increase' as our big 2min moment. Dull as dishwater, and by the looks of it, designed for people who like to drink the stuff
    Okay to be fair, if we're gonna include "Healing increases" as counting towards buff variety, healers in FFXIV do get a bit more than flat DPS increases.

    AST's Exaltation and Collective Uncounscious give a buff that reduces damage.
    WHM's Temperance applies a buff that reduces damage taken by partymembers and increases the potency the caster's healing. Asylum increases healing done.
    SGE's Krasis increases healing recieved, Holos mitigates, same as Kerachole and Taurochole.
    SCH's Dissipation increases healing action potency, Chain Stratagem increases the crit rate recieved by target, Whispering Dawn is a magic mitigation plus healing done and Expedient increases speed and mitigates.

    So with all four healers we have: More damage done, Less damage taken, More crit done, More healing taken/More healing done and Movement Speed up.

    Obviously this isn't much. These support actions are as barebones as they can be: Simple numerical increases/decreases, with the unique exception of Expedient which grants Movement speed.
    (0)
    Last edited by GrimGale; 04-16-2023 at 03:06 AM.